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Python3实现的画图及加载图片动画效果示例

更新时间:2020-05-19 01:06:01 作者:startmvc
本文实例讲述了Python3实现的画图及加载图片动画效果。分享给大家供大家参考,具体如下

本文实例讲述了Python3实现的画图及加载图片动画效果。分享给大家供大家参考,具体如下:


#__*__coding:utf-8__*__
#python3
import time
from tkinter import *
def moveImage(event):#图片logo.gif的移动要绑定的函数
 if event.keysym=='Up':
 canvas.move(1,0,-3)#移动ID为1的事物,使得横坐标加0,纵坐标减3
 elif event.keysym=='Down':
 canvas.move(1,0,+3)
 elif event.keysym=='Left':
 canvas.move(1,-3,0)
 elif event.keysym=='Right':
 canvas.move(1,3,0)
 tk.update()
 time.sleep(0.05)
def changeColor(event):
 if event.keysym=='Up':
 canvas.itemconfig(pg,fill='blue')#填充ID为pg的事物,填充为blue
tk=Tk()#窗口
canvas=Canvas(tk,width=400,height=400)#画布
canvas.pack()#显示出来
myImage=PhotoImage(file='C:\\Users\\lai\\Desktop\\logo.gif')#图片格式必须为gif格式
im=canvas.create_image(0,0,anchor=NW,image=myImage)#加载图片
pg=canvas.create_polygon(10,10,10,60,50,35,fill='red')#创建三角形
print (im);print (pg) #显示图片和三角形的ID
canvas.bind_all('<KeyPress-Up>',moveImage)#绑定方向键 up
canvas.bind_all('<KeyPress-Down>',moveImage)
canvas.bind_all('<KeyPress-Left>',moveImage)
canvas.bind_all('<KeyPress-Right>',moveImage)
#canvas.bind_all('<KeyPress-Up>',changeColor)

运行结果:

摁上下左右键后可以移动图片

挡板游戏例子


#__*__coding:utf-8__*__
#python3
from tkinter import *
import random
import time
class Ball:#小球的类
 def __init__(self,canvas,paddle,color):
 self.canvas=canvas#传递画布值
 self.paddle=paddle#把挡板传递进来
 self.id=canvas.create_oval(10,10,25,25,fill=color)#画椭圆并且保存其ID
 self.canvas.move(self.id,245,100)
 start=[-3,-2,-1,1,2,3]
 random.shuffle(start)#随机化列表
 self.x=start[0]
 self.y=-3
 self.canvas_heigh=self.canvas.winfo_height()#获取窗口高度并保存
 self.canvas_width=self.canvas.winfo_width()
 def draw(self):
 self.canvas.move(self.id,self.x,self.y)
 pos=self.canvas.coords(self.id)#返回相应ID代表的图形的当前坐标(左上角和右上角坐标)
 #使得小球不会超出窗口
 pad=self.canvas.coords(self.paddle.id)#获取挡板的坐标
 if pos[1]<=0 :
 self.y=3
 if pos[3]>=self.canvas_heigh or(pos[3]>=pad[1] and pos[2]>=pad[0] and pos[2]<=pad[2]):
 self.y=-3
 if pos[0]<=0:
 self.x=3
 if pos[2]>=self.canvas_width:
 self.x=-3
class Paddle:#挡板的类
 def __init__(self,canvas,color):
 self.canvas=canvas
 self.color=color
 self.id=canvas.create_rectangle(0,0,100,10,fill=color)
 self.canvas.move(self.id,200,300)
 self.canvas_width=self.canvas.winfo_width()
 self.l=0
 self.r=0
 def draw(self):
 pos=self.canvas.coords(self.id)
 if pos[0]<=0:
 self.l=0
 if pos[2]>=self.canvas_width:
 self.r=0
 def turn_left(self,event):
 self.canvas.move(self.id,self.l,0)
 self.l=-20
 def turn_right(self,event):
 self.canvas.move(self.id,self.r,0)
 self.r=20
tk=Tk()
tk.title('Game')
tk.resizable(0,0)#使得窗口大小不可调整
tk.wm_attributes('-topmost',1)#包含画布的窗口放在其他窗口的前面
canvas=Canvas(tk,width=500,height=400,bd=0,highlightthickness=0)#后面两个参数去掉边框
canvas.pack()
tk.update()
paddle=Paddle(canvas,'blue')
ball=Ball(canvas,paddle,'red')
canvas.bind_all('<KeyPress-Left>',paddle.turn_left)#绑定方向键
canvas.bind_all('<KeyPress-Right>',paddle.turn_right)
while 1:
 ball.draw()
 paddle.draw()
 tk.update_idletasks()#快速重画屏幕
 tk.update()
 time.sleep(0.01)

Python3 画图 加载图片 动画