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超轻量级php框架startmvc

微信小程序实现的贪吃蛇游戏【附源码下载】

更新时间:2020-06-22 12:48:01 作者:startmvc
本文实例讲述了微信小程序实现的贪吃蛇游戏。分享给大家供大家参考,具体如下:先来看

本文实例讲述了微信小程序实现的贪吃蛇游戏。分享给大家供大家参考,具体如下:

先来看看运行效果:

具体代码如下:

界面布局 pages/snake/snake/snake.wxml:


<!--snake.wxml-->
<view class="control" bindtouchstart="tapStart" bindtouchmove="tapMove" bindtouchend="tapEnd">
<view class="score">
 <view class="title">snake</view>
 <view class="scoredetail">
 <view class="scoredesc">得分</view>
 <view class="scorenumber">{{score}}</view>
 </view>
 <view class="scoredetail">
 <view class="scoredesc">历史最高</view>
 <view class="scorenumber">{{maxscore}}</view>
 </view>
</view>
<view class="ground">
 <view wx:for="{{ground}}" class="rows" wx:for-item="cols">
 <view wx:for="{{cols}}" class="block block_{{item}}" >
 </view>
 </view>
</view>
<modal class="modal" hidden="{{modalHidden}}" no-cancel bindconfirm="modalChange">
 <view> 游戏结束,重新开始吗? </view>
</modal>
</view>

逻辑功能 pages/snake/snake/snake.js:


//snake.js
var app = getApp();
Page({
 data:{
 score: 0,//比分
 maxscore: 0,//最高分
 startx: 0,
 starty: 0,
 endx:0,
 endy:0,//以上四个做方向判断来用
 ground:[],//存储操场每个方块
 rows:28,
 cols:22,//操场大小
 snake:[],//存蛇
 food:[],//存食物
 direction:'',//方向
 modalHidden: true,
 timer:''
 } ,
 onLoad:function(){
 var maxscore = wx.getStorageSync('maxscore');
 if(!maxscore) maxscore = 0
 this.setData({
 maxscore:maxscore
 });
 this.initGround(this.data.rows,this.data.cols);//初始化操场
 this.initSnake(3);//初始化蛇
 this.creatFood();//初始化食物
 this.move();//蛇移动
 },
 //计分器
 storeScore:function(){
 if(this.data.maxscore < this.data.score){
 this.setData({
 maxscore:this.data.score
 })
 wx.setStorageSync('maxscore', this.data.maxscore)
 }
 },
 //操场
 initGround:function(rows,cols){
 for(var i=0;i<rows;i++){
 var arr=[];
 this.data.ground.push(arr);
 for(var j=0;j<cols;j++){
 this.data.ground[i].push(0);
 }
 }
 },
 //蛇
 initSnake:function(len){
 for(var i=0;i<len;i++){
 this.data.ground[0][i]=1;
 this.data.snake.push([0,i]);
 }
 },
 //移动函数
 move:function(){
 var that=this;
 this.data.timer=setInterval(function(){
 that.changeDirection(that.data.direction);
 that.setData({
 ground:that.data.ground
 });
 },400);
 },
 tapStart: function(event){
 this.setData({
 startx: event.touches[0].pageX,
 starty: event.touches[0].pageY
 })
 },
 tapMove: function(event){
 this.setData({
 endx: event.touches[0].pageX,
 endy: event.touches[0].pageY
 })
 },
 tapEnd: function(event){
 var heng = (this.data.endx) ? (this.data.endx - this.data.startx) : 0;
 var shu = (this.data.endy) ? (this.data.endy - this.data.starty) : 0;
 if(Math.abs(heng) > 5 || Math.abs(shu) > 5){
 var direction = (Math.abs(heng) > Math.abs(shu)) ? this.computeDir(1, heng):this.computeDir(0, shu);
 switch(direction){
 case 'left':
 if(this.data.direction=='right')return;
 break;
 case 'right':
 if(this.data.direction=='left')return;
 break;
 case 'top':
 if(this.data.direction=='bottom')return;
 break;
 case 'bottom':
 if(this.data.direction=='top')return;
 break;
 default:
 }
 this.setData({
 startx:0,
 starty:0,
 endx:0,
 endy:0,
 direction:direction
 })
 }
 },
 computeDir: function(heng, num){
 if(heng) return (num > 0) ? 'right' : 'left';
 return (num > 0) ? 'bottom' : 'top';
 },
 creatFood:function(){
 var x=Math.floor(Math.random()*this.data.rows);
 var y=Math.floor(Math.random()*this.data.cols);
 var ground= this.data.ground;
 ground[x][y]=2;
 this.setData({
 ground:ground,
 food:[x,y]
 });
 },
 changeDirection:function(dir){
 switch(dir){
 case 'left':
 return this.changeLeft();
 break;
 case 'right':
 return this.changeRight();
 break;
 case 'top':
 return this.changeTop();
 break;
 case 'bottom':
 return this.changeBottom();
 break;
 default:
 }
 },
 changeLeft:function(){
 var arr=this.data.snake;
 var len=this.data.snake.length;
 var snakeHEAD=arr[len-1][1];
 var snakeTAIL=arr[0];
 var ground=this.data.ground;
 ground[snakeTAIL[0]][snakeTAIL[1]]=0; 
 for(var i=0;i<len-1;i++){
 arr[i]=arr[i+1]; 
 };
 var x=arr[len-1][0];
 var y=arr[len-1][1]-1;
 arr[len-1]=[x,y];
 this.checkGame(snakeTAIL);
 for(var i=1;i<len;i++){
 ground[arr[i][0]][arr[i][1]]=1;
 } 
 this.setData({
 ground:ground,
 snake:arr
 });
 return true;
 },
 changeRight:function(){
 var arr=this.data.snake;
 var len=this.data.snake.length;
 var snakeHEAD=arr[len-1][1];
 var snakeTAIL=arr[0];
 var ground=this.data.ground;
 ground[snakeTAIL[0]][snakeTAIL[1]]=0; 
 for(var i=0;i<len-1;i++){
 arr[i]=arr[i+1]; 
 };
 var x=arr[len-1][0];
 var y=arr[len-1][1]+1;
 arr[len-1]=[x,y];
 this.checkGame(snakeTAIL);
 for(var i=1;i<len;i++){
 ground[arr[i][0]][arr[i][1]]=1;
 } 
 this.setData({
 ground:ground,
 snake:arr
 });
 // var y=this.data.snake[0][1];
 // var x=this.data.snake[0][0];
 // this.data.ground[x][y]=0;
 // console.log(this.data.ground[x]);
 // console.log(this.data.snake);
 // for(var i=0;i<this.data.snake.length-1;i++){
 // this.data.snake[i]=this.data.snake[i+1];
 // }
 // this.data.snake[this.data.snake.length-1][1]++;
 // for(var j=1;j<this.data.snake.length;j++){
 // this.data.ground[this.data.snake[j][0]][this.data.snake[j][1]]=1;
 // }
 return true;
 },
 changeTop:function(){
 var arr=this.data.snake;
 var len=this.data.snake.length;
 var snakeHEAD=arr[len-1][1];
 var snakeTAIL=arr[0];
 var ground=this.data.ground;
 ground[snakeTAIL[0]][snakeTAIL[1]]=0; 
 for(var i=0;i<len-1;i++){
 arr[i]=arr[i+1]; 
 };
 var x=arr[len-1][0]-1;
 var y=arr[len-1][1];
 arr[len-1]=[x,y];
 this.checkGame(snakeTAIL);
 for(var i=1;i<len;i++){
 ground[arr[i][0]][arr[i][1]]=1;
 } 
 this.setData({
 ground:ground,
 snake:arr
 });
 return true;
 },
 changeBottom:function(){
 var arr=this.data.snake;
 var len=this.data.snake.length;
 var snakeHEAD=arr[len-1];
 var snakeTAIL=arr[0];
 var ground=this.data.ground;
 ground[snakeTAIL[0]][snakeTAIL[1]]=0; 
 for(var i=0;i<len-1;i++){
 arr[i]=arr[i+1]; 
 };
 var x=arr[len-1][0]+1;
 var y=arr[len-1][1];
 arr[len-1]=[x,y];
 this.checkGame(snakeTAIL);
 for(var i=1;i<len;i++){
 ground[arr[i][0]][arr[i][1]]=1;
 } 
 this.setData({
 ground:ground,
 snake:arr
 });
 return true;
 },
 checkGame:function(snakeTAIL){
 var arr=this.data.snake;
 var len=this.data.snake.length;
 var snakeHEAD=arr[len-1];
 if(snakeHEAD[0]<0||snakeHEAD[0]>=this.data.rows||snakeHEAD[1]>=this.data.cols||snakeHEAD[1]<0){
 clearInterval(this.data.timer);
 this.setData({
 modalHidden: false,
 }) 
 }
 for(var i=0;i<len-1;i++){
 if(arr[i][0]==snakeHEAD[0]&&arr[i][1]==snakeHEAD[1]){
 clearInterval(this.data.timer);
 this.setData({
 modalHidden: false,
 })
 }
 }
 if(snakeHEAD[0]==this.data.food[0]&&snakeHEAD[1]==this.data.food[1]){
 arr.unshift(snakeTAIL);
 this.setData({
 score:this.data.score+10
 });
 this.storeScore();
 this.creatFood();
 }
 },
 modalChange:function(){
 this.setData({
 score: 0,
 ground:[],
 snake:[],
 food:[],
 modalHidden: true,
 direction:''
 })
 this.onLoad();
 }
});

附:完整实例源码点击此处本站下载

希望本文所述对大家微信小程序开发有所帮助。

微信小程序 贪吃蛇 游戏