JavaScript

超轻量级php框架startmvc

JavaScript实现连连看连线算法

更新时间:2020-08-11 04:30 作者:startmvc
本文实例为大家分享了JavaScript实现连连看连线算法的多种情况,供大家参考,具体内容如

本文实例为大家分享了JavaScript实现连连看连线算法的多种情况,供大家参考,具体内容如下

第一种情况为两个精灵能通过一条直线连接,如下图

代码如下:


var self = this; //用self变量来保存当下的这个this,以免在其他函数域中this指向不同对象而调用错误
 //直线连接的两个对象
 function isDirectLink(_begin,_end){
 //若传入的是同一对象,连线的长度为0,返回false row col 分别表示精灵的行号和列号
 if(_begin.row == _end.row&&_begin.col==_end.col){
 m_line.length = 0;
 return false;
 }
 //行号相等时
 if(_begin.row == _end.row){
 var steps = _begin.col - _end.col;
 var direction = steps/Math.abs(steps);
 var row = _begin.row;
 //判断两个对象直线距离上是否存在精灵
 for(var i = 1;i<Math.abs(steps);++i)
 {
 var col = _begin.col - i*direction;
 //获取连线中间的精灵
 var sprite = self.m_sprites[row*m_col+col];
 //若不为空,连线的长度为0,返回false
 if(sprite!=null)
 {
 m_line.length = 0;
 return false;
 }
 }
 m_line.push(new M_Segment(_begin,_end));
 return true;
 }
 //列号相等时
 if(_begin.col == _end.col){
 var steps = _begin.row-_end.row;
 var direction = steps/Math.abs(steps);
 var col = _begin.col;
 for(var i =1;i<Math.abs(steps);++i){
 var row =_begin.row - i*direction;
 var sprite = self.m_sprites[row*m_col+col];
 if(sprite!=null){
 m_line.length = 0;
 return false;
 }
 }
 m_line.push(new M_Segment(_begin,_end));
 return true;
 }
 return false;
 };

第二种情况为只需一个转角就能连接两个精灵 如下图


function isOneCornerLink(_begin,_end){ 
 if(_begin.row == _end.row&&_begin.col == _end.col){ 
 m_line.length = 0; 
 return false; 
 } 
 //第一种拐点 M_Point()是自定义的一个函数 
 var point_1 = new M_Point(_begin.row,_end.col); 
 //用拐点分别连接两个精灵 
 var islink_1 =(isDirectLink(_begin,point_1)&&isDirectLink(point_1,_end)); 
 //若连接成功 
 if(islink_1){ 
 //若拐点上无精灵,则返回true 
 if(self.m_sprites[point_1.row*m_col+point_1.col]==null){ 
 return true; 
 } 
 } 
 m_line.length=0; 
 //第二种拐点 
 var point_2 = new M_Point(_end.row,_begin.col); 
 var islink_2 = (isDirectLink(_begin,point_2)&&isDirectLink(point_2,_end)); 
 if(islink_2){ 
 if(self.m_sprites[point_2.row*m_col+point_2.col]==null){ 
 return true; 
 } 
 } 
 m_line.length =0; 
 return false; 
 };

第三种情况是需要两个拐点才能相连  这种情况比较多,列出两种的图,供理解代码的时候参考 


function isTwoCornerLink(_begin,_end){
 function setSegment(point_1,point_2,point_3,point_4){
 m_line.length = 0;
 m_line.push(new M_Segment(point_1,point_2));
 m_line.push(new M_Segment(point_2,point_3));
 m_line.push(new M_Segment(point_3,point_4));
 }
 if(_begin.row==_end.row&&_begin.col==_end.col){
 m_line.length = 0;
 return false;
 }
 //若两个对象在同一行,且在边框最外的两行
 if(_begin.row == _end.row&&(_begin.row ==0||_begin.row==m_row-1)){
 var addline = -1;
 //若在第一行,则在下面划线,否则在上面
 if(_begin.row == 0){
 addline =1;
 }
 var p_1 = new M_Point(_begin.row-addline,_begin.col);
 var p_2 = new M_Point(_begin.row-addline,_end.col);
 setSegment(_begin,p_1,p_2,_end);
 return true;
 }
 m_line.length = 0;
 //若两个对象在同一列,且在边框最外的两行
 if(_begin.col ==_end.col&&(_begin.col==0||_begin.col==m_col-1)){
 var addline = -1;
 if(_begin.col == 0){
 addline = 1;
 }
 var p_1 = new M_Point(_begin.row,_begin.col-addline);
 var p_2 = new M_Point(_end.row,_end.col-addline);
 setSegment(_begin,p_1,p_2,_end);
 return true;
 }
 m_line.length = 0;
 //向上画线
 for(var _row = _begin.row+1;_row<=m_row;++_row){
 
 if(_row == m_row){
 //如果begin点在最外一行,判断end点对应边框上的点是否存在,再判断是否能连接
 if(row - 1 ==_begin.row){
 if (self.m_sprites[(_row - 1) * m_col + _end.col] == null) {
 var link = isDirectLink(_end, new M_Point((_row - 1), _end.col));
 if (link) {
 m_line.length = 0;
 var p_1 = new M_Point(_row, _begin.col);
 var p_2 = new M_Point(_row, _end.col);
 setSegment(_begin, p_1, p_2, _end);
 return true;
 }
 }
 }
 m_line.length = 0;
 // 若end点在第八行
 if(_row - 1 == _end.row){
 if(self.m_sprites[(_row-1)*m_col+_end.col]==null){
 var link = isDirectLink(_begin,new M_Point((_row-1),_begin.col));
 if(link){
 m.line.length = 0;
 var p_1 =new M_Point(_row,_begin.col);
 var p_2 = new M_Point(_row,_end.col);
 setSegment(_begin,p_1,p_2,_end);
 return true;
 }
 }
 }
 m_line.length = 0;
 //若begin点和end点列对应的第八行上是否为空
 if(self.m_sprites[(_row-1)*m_col+_begin.col]!=null||self.m_sprites[(_row-1)*m_col+_end.col]!=null){
 break;
 }
 var link_1 = isDirectLink(_begin,new M_Point(_row - 1,_begin.col));
 var link_2 = isDirectLink(_end,new M_Point(_row -1 ,_end.col));
 if(link_1&&link_2)
 {
 m_line.length = 0;
 var p_1 = new M_Point(_row,_begin.col);
 var p_2 = new M_Point(_row,_end.col);
 setSegment(_begin,p_1,p_2,_end);
 return true;
 }
 }
 else{
 m_line.length = 0;
 var point_1 = new M_Point(_row,_begin.col);
 //若连线第一个拐点为空
 if(self.m_sprites[point_1.row*m_col+point_1.col]!=null){
 break;
 }
 var link_1 = isOneCornerLink(point_1,_end);
 var link_2 = isDirectLink(_begin,point_1);
 if(link_1&&link_2){
 return true;
 }
 }
 }
 //向下画线
 m_line.length = 0;
 for(var _row = begin.row-1;_row>=-1;--row){
 if(_row==-1){
 if(0==_begin.row){
 if(self.m_sprites[_end.col]==null){
 var link = isDirectLink(_end,new M_Point(0,_end.col));
 if(link){
 m_line.length = 0;
 var p_1 = new M_Point(_row,_begin.col);
 var P_2 = new M_Point(_row,_end.col);
 setSegment(_begin,p_1,p_2,_end);
 return true;
 }
 }
 }
 m_line.length = 0;
 if(0==_end.row){
 if(self.m_sprites[_begin.col]==null){
 var link = isDirectLink(_begin,new M_Point(0,_begin.col));
 if(link){
 m_line.length = 0;
 var p_1 = new M_Point(_row,_begin.col);
 var p_2 = new M_Point(_row,_end.col);
 setSegment(_begin,p_1,p_2,_end);
 return true;
 }
 }
 }
 m_line.length = 0;
 if(self.m_sprites[_begain.col]!=null||self.m_sprites[_end.col]!=null){
 break;
 }
 var link_1 = isDirectLink(_begain,new M_Point(0,_begain.col));
 var link_2 = isDirectLink(_end,new M_Point(0,_end.col));
 if(link_1&&link_2){
 m_line.length = 0;
 var p_1 = new M_Point(_row,_begain.col);
 var p_2 = new M_Point(_row,_end.col);
 setSegment(_begain,p_1,p_2,_end);
 return true;
 
 }
 }
 else {
 m_line.length = 0;
 var point_1 = new M_Point(_row, _begain.col);
 //cc.log(point_1.row+" "+point_1.col);
 if (self.m_sprites[point_1.row * m_col + point_1.col] != null) {
 break;
 }
 var link_1 = isOneCornerLink(point_1, _end);
 var link_2 = isDirectLink(_begain, point_1);
 if (link_1 && link_2) {
 return true;
 }
 }
 }
 m_line.length = 0;
 //向左画线
 for(var _col = _begain.col-1;_col>=-1;--_col){
 if(_col==-1){
 if(0==_begain.col){
 if(self.m_sprites[_end.row*m_col]==null){
 var link = isDirectLink(_end,new M_Point(_end.row,0));
 if(link){
 m_line.length = 0;
 var p_1 = new M_Point(_begain.row,_col);
 var p_2 = new M_Point(_end.row,_col);
 setSegment(_begain,p_1,p_2,_end);
 //m_line.push(new M_Segment(_begain,p_1));
 //m_line.push(new M_Segment(p_1,p_2));
 //m_line.push(new M_Segment(p_2,_end));
 return true;
 }
 }
 }
 m_line.length = 0;
 if(0==_end.col){
 if(self.m_sprites[_begain.row*m_col]==null){
 var link = isDirectLink(_begain,new M_Point(_begain.row,0));
 if(link){
 m_line.length = 0;
 var p_1 = new M_Point(_begain.row,_col);
 var p_2 = new M_Point(_end.row,_col);
 setSegment(_begain,p_1,p_2,_end);
 //m_line.push(new M_Segment(_begain,p_1));
 //m_line.push(new M_Segment(p_1,p_2));
 //m_line.push(new M_Segment(p_2,_end));
 return true;
 }
 }
 }
 m_line.length = 0;
 if(self.m_sprites[_begain.row*m_col]!=null||self.m_sprites[_end.row*m_col]!=null){
 break;
 }
 var link_1 = isDirectLink(_begain,new M_Point(_begain.row,0));
 var link_2 = isDirectLink(_end,new M_Point(_end.row,0));
 if(link_1&&link_2){
 m_line.length = 0;
 var p_1 = new M_Point(_begain.row,_col);
 var p_2 = new M_Point(_end.row,_col);
 setSegment(_begain,p_1,p_2,_end);
 //m_line.push(new M_Segment(_begain,p_1));
 //m_line.push(new M_Segment(p_1,p_2));
 //m_line.push(new M_Segment(p_2,_end));
 return true;
 
 }
 
 }
 else {
 m_line.length = 0;
 var point_1 = new M_Point(_begain.row, _col);
 //cc.log(point_1.row+" "+point_1.col);
 if (self.m_sprites[point_1.row * m_col + point_1.col] != null) {
 break;
 }
 var link_1 = isOneCornerLink(point_1, _end);
 var link_2 = isDirectLink(_begain, point_1);
 if (link_1 && link_2) {
 return true;
 }
 }
 
 }
 m_line.length = 0;
 //向右画线
 for(var _col = _begain.col+1;_col<=m_col;++_col){
 if(_col==m_col){
 if(m_col-1==_begain.col){
 if(self.m_sprites[_end.row*m_col+_col-1]==null){
 var link = isDirectLink(_end,new M_Point(_end.row,_col-1));
 if(link){
 m_line.length = 0;
 var p_1 = new M_Point(_begain.row,_col);
 var p_2 = new M_Point(_end.row,_col);
 setSegment(_begain,p_1,p_2,_end);
 return true;
 }
 }
 }
 m_line.length = 0;
 if(m_col-1==_end.col){
 if(self.m_sprites[_begain.row*m_col+_col-1]==null){
 var link = isDirectLink(_begain,new M_Point(_begain.row,_col-1));
 if(link){
 m_line.length = 0;
 var p_1 = new M_Point(_begain.row,_col);
 var p_2 = new M_Point(_end.row,_col);
 setSegment(_begain,p_1,p_2,_end);
 return true;
 }
 }
 }
 m_line.length = 0;
 if(self.m_sprites[_begain.row*m_col+_col-1]!=null||self.m_sprites[_end.row*m_col+_col-1]!=null){
 break;
 }
 var link_1 = isDirectLink(_begain,new M_Point(_begain.row,_col-1));
 var link_2 = isDirectLink(_end,new M_Point(_end.row,_col-1));
 if(link_1&&link_2){
 m_line.length = 0;
 var p_1 = new M_Point(_begain.row,_col);
 var p_2 = new M_Point(_end.row,_col);
 setSegment(_begain,p_1,p_2,_end);
 return true;
 
 }
 
 }
 else {
 m_line.length = 0;
 var point_1 = new M_Point(_begain.row, _col);
 //cc.log(point_1.row+" "+point_1.col);
 if (self.m_sprites[point_1.row * m_col + point_1.col] != null) {
 break;
 }
 var link_1 = isOneCornerLink(point_1, _end);
 var link_2 = isDirectLink(_begain, point_1);
 if (link_1 && link_2) {
 return true;
 }
 }
 
 }
 m_line.length = 0;
 return false;
 };

最后再检查一下


function checkLink(_begin,_end){
 var islink = isDirectLink(_begin,_end);
 if(islink){
 return islink;
 }
 islink = isOneCornerLink(_begin,_end);
 if(islink){
 return islink;
 }
 islink = isTwoCornerLink(_begin,_end);
 if(islink){
 return islink;
 }
 return false;
 }

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持脚本之家。