说实在的个人对游戏并没有多大的兴趣,但唯独对暴雪的Diablo系列很有感情,去年年初开始
说实在的个人对游戏并没有多大的兴趣,但唯独对暴雪的Diablo系列很有感情,去年年初开始玩Diablo3,断断续续,感觉最麻烦的是选择技能,每次版本更新可能都有更优的build,这对于我这样的业余玩家来说可不是件好事,好在宏伟秘境后有了天梯,借鉴排名在前的高级玩家们build总没错,于是花了点时间写了这个脚本。
脚本只是统计了主动技能、被动技能和传奇宝石的使用情况,理论上统计其它如装备等信息也是一样简单可行的,但Diablo装备的生成机制使得统计这个没有多大意义,相同的装备属性可能各有优劣,难以比较,而且某些装备坑爹的掉率也不是你想要就能有的。
题外话,不得不说Python太适合写这类功能相对简单的脚本了,一个字:快。
# -*- coding: utf-8 -*-
"""
Diablo3 排名前1000玩家英雄使用技能统计
python diablo.py help
python diablo.py [barbarian|crusader|demon-hunter|monk'|witch-doctor|wizard]
默认使用的是亚服的数据,如果需要美服或欧服,更改`_rank_page`和`_api`变量地址即可
Copyright (c) 2015 JinnLynn <eatfishlin@gmail.com>
Released under the terms of the MIT license.
"""
from __future__ import unicode_literals, print_function, absolute_import
import os
import sys
import urllib2
import json
import re
__version__ = '1.0.0'
__author__ = 'JinnLynn <eatfishlin@gmail.com>'
__license__ = 'The MIT License'
__copyright__ = 'Copyright 2015 JinnLynn'
# 排名页面
_rank_page = 'http://tw.battle.net/d3/zh/rankings/'
# api
_api = 'http://tw.battle.net/api/d3/'
_api_profile = os.path.join(_api, 'profile')
_api_data = os.path.join(_api, 'data')
_hero_classes = {
'barbarian': '野蠻人', 'crusader': '聖教軍', 'demon-hunter': '狩魔獵人',
'monk': '武僧', 'witch-doctor': '巫醫', 'wizard': '秘術師'}
_retry = 5
_hero_class = ''
_active_skills = {}
_passive_skills = {}
_unique_gems = {}
def _clear_output(msg=''):
sys.stdout.write('\r{:30}'.format(' '))
sys.stdout.write('\r{}'.format(msg))
sys.stdout.flush()
def _process(stated, total):
msg = '英雄数据分析中... {}/{}'.format(stated, total)
_clear_output(msg)
def _get(url, is_json=True):
# print('GET: ', url)
retry = 5 if _retry < 1 else _retry
while retry > 0:
try:
req = urllib2.urlopen(url.encode('utf8'), timeout=10)
return json.load(req) if is_json else req.read()
except KeyboardInterrupt, e:
raise e
except Exception, e:
retry -= 1
# print('retry', retry, e)
# raise e
def _api_url(*args, **kwargs):
slash = kwargs.get('slash', False)
args = [unicode(arg) for arg in args]
url = os.path.join(*args).rstrip('/')
return url + '/' if slash else url
def get_era():
req = urllib2.urlopen(_rank_page)
return req.geturl().split('/')[-2]
def get_rank_page_url(era):
url_part = 'rift-'
if _hero_class == 'demon-hunter':
url_part += 'dh'
elif _hero_class == 'witch-doctor':
url_part += 'wd'
else:
url_part += _hero_class
return os.path.join(_rank_page, 'era', era, url_part)
def fetch_rank_list():
tags = []
try:
_clear_output('获取当前游戏纪元...')
era = get_era()
_clear_output('获取当前排名前1000的玩家...')
url = get_rank_page_url(era)
html = _get(url, is_json=False)
# re parse
lst = re.findall(
r"a href=\"(.*)\" title=.*class=\"icon-profile link-first\">",
html.decode('utf8'),
re.UNICODE)
# BeautifulSoup parse
# import bs4
# soup = bs4.BeautifulSoup(html)
# lst = soup.select('#ladders-table tbody tr .battletag a')['href']
for item in lst:
try:
tags.append(item.split('/')[-2])
except:
pass
except Exception, e:
print('fetch rank list fail. {}'.format(_rank_page))
raise e
return tags
def get_hero(player_tag):
url = _api_url(_api_profile, player_tag, slash=True)
data = _get(url)
hero_selected = None
for hero in data.get('heroes', []):
if hero['class'] != _hero_class:
continue
last_updated = hero_selected['last-updated']
# 最近使用的英雄
if hero_selected is None or last_updated < hero['last-updated']:
hero_selected = hero
if not hero_selected:
raise Exception('{} hero missing.'.format(player_tag))
url = _api_url(_api_profile, player_tag, 'hero', hero_selected['id'])
return _get(url)
# 主动技能符文
def stat_active_skill_rune(skill_slug, rune):
global _active_skills
if not rune:
return
slug = rune.get('slug')
if slug in _active_skills[skill_slug]['rune']:
_active_skills[skill_slug]['rune'][slug]['count'] += 1
else:
_active_skills[skill_slug]['rune'][slug] = {
'count': 1,
'name': rune.get('name')
}
# 主动技能
def stat_active_skill(active):
global _active_skills
slug = active.get('skill', {}).get('slug')
# d3 API 返回的数据中可能存在空的数据
if not slug:
return
if slug in _active_skills:
_active_skills[slug]['count'] += 1
else:
_active_skills[slug] = {
'count': 1,
'name': active.get('skill').get('name'),
'rune': {}
}
stat_active_skill_rune(slug, active.get('rune'))
# 被动技能
def stat_passive_skill(passive):
global _passive_skills
slug = passive.get('skill', {}).get('slug')
# d3 API 返回的数据中可能存在空的数据
if not slug:
return
if slug in _passive_skills:
_passive_skills[slug]['count'] += 1
else:
_passive_skills[slug] = {
'count': 1,
'name': passive.get('skill').get('name')
}
def stat_unique_gem(items):
global _unique_gems
def get_gem(tooltip):
if not tooltip:
return None, None
url = _api_url(_api_data, tooltip)
data = _get(url)
gems = data.get('gems')
if not gems:
return None, None
gem = gems[0].get('item', {})
return gem.get('id'), gem.get('name')
if not items:
return
lst = [items.get(s, {}) for s in ['leftFinger', 'rightFinger', 'neck']]
for tooltip in [d.get('tooltipParams', None) for d in lst]:
id_, name = get_gem(tooltip)
if not id_:
continue
if id_ in _unique_gems:
_unique_gems[id_]['count'] += 1
else:
_unique_gems[id_] = {
'count': 1,
'name': name
}
def stat(hero):
global _active_skills, _passive_skills
map(stat_active_skill, hero.get('skills', {}).get('active', []))
map(stat_passive_skill, hero.get('skills', {}).get('passive', []))
items = hero.get('items', {})
stat_unique_gem(items)
def output(hero_stated, hero_stat_failed):
def sort(data, count=10):
d = sorted(data.items(), key=lambda d: d[1]['count'], reverse=True)
return d if count <= 0 else d[0:count]
_clear_output()
# print('======')
# print(hero_stated, hero_stat_failed)
# print('======')
# pprint(_active_skills)
# print('======')
# pprint(_passive_skills)
# print('======')
# pprint(_unique_gems)
# pprint(_active_skills.items())
# print('======')
print('\n=== RESULT ===\n')
print('统计英雄数\n')
print(' 成功: {} 失败: {}\n'.format(hero_stated, hero_stat_failed))
print('主动技能使用排名: ')
for _, d in sort(_active_skills):
runes = []
for _, r in sort(d.get('rune', {})):
runes.append('{name}[{count}]'.format(**r))
d.update({'rune_rank': ', '.join(runes)})
print(' {name}[{count}]: {rune_rank}'.format(**d))
print()
print('被动技能使用排名: ')
for _, d in sort(_passive_skills):
print(' {name}[{count}]'.format(**d))
print()
print('传奇宝石使用排名: ')
for _, d in sort(_unique_gems):
print(' {name}[{count}]'.format(**d))
print()
def prepare():
global _hero_class
def print_hc():
print('仅支持以下英雄类型, 默认 demon-hunter:\n')
for c, n in _hero_classes.items():
print(c, ':', n)
if len(sys.argv) == 1:
_hero_class = 'demon-hunter'
elif len(sys.argv) > 2:
sys.exit('参数错误')
else:
arg = sys.argv[1]
if arg == 'help':
print_hc()
print('\nTips: 运行中可随时Ctrl+C终止以获得已统计的数据结果')
sys.exit()
elif arg not in _hero_classes:
print_hc()
sys.exit()
else:
_hero_class = arg
def main():
prepare()
print('待分析的英雄类型:', _hero_classes[_hero_class])
hero_stated = 0
hero_stat_failed = 0
try:
tags = fetch_rank_list()
if not tags:
raise Exception('parse battle.net rank page fail.')
except Exception, e:
print('error,', e)
sys.exit()
total = len(tags)
for tag in tags:
try:
hero = get_hero(tag)
if not hero:
raise Exception('no hero data')
stat(hero)
hero_stated += 1
_process(hero_stated, total)
except KeyboardInterrupt:
break
except Exception, e:
# print('Fail: ', tag, e, hero)
hero_stat_failed += 1
output(hero_stated, hero_stat_failed)
if __name__ == '__main__':
main()
Python
暗黑破坏神3
游戏
统计