JavaScript

超轻量级php框架startmvc

SVG动画vivus.js库使用小结(实例代码)

更新时间:2020-06-04 22:36:01 作者:startmvc
SVG动画vivus.js库使用整理,具体实例代码如下所示:使用方法如图:HTML例子代码:<!DOCTYPE

SVG动画vivus.js库使用整理,具体实例代码如下所示:

使用方法如图:

HTML例子代码:


<!DOCTYPE html> 
<html lang="en"> 
<head> 
<meta charset="UTF-8" /> 
<meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1"> 
<meta name="viewport" content="width=device-width, initial-scale=1.0"> 
<title>vivus.js - test</title> 
<style type="text/css"> 
 svg * {fill: none;stroke: currentColor;stroke-width:4;} 
 .sunrise {color: #f037a5; background-color: #f8c72c;} 
 .matrix {color: #86e0c4; background-color: #181f21;} 
 .electric {color: #78C9DB; background-color: #E4175B;} 
 .night {color: #D3D679; background-color: #316BD2;} 
 i{ font-style:normal; color:#f00;} 
 span{ color:#316BD2;} 
</style> 
</head> 
<body> 
 <div> 
 <p> 
 <span>var synthD</span> = new Vivus('<i>synth-dynamic</i>', {<br> 
   <i>file: </i>'vivus-git/synth.svg',<br> 
   <i>type: </i>'oneByOne',<br> 
   duration: 200,<br> 
   <i>start: </i>'manual',<br> 
   <i>animTimingFunction:</i> Vivus.EASE_OUT_BOUNCE<br> 
 }); 
 </p> 
 <p> 
 <span>synth-dynamic:</span>SVG的ID 或 加载外部SVG文件的父标签 
 </p> 
 <p> 
 <span>file:</span><i>vivus-git/synth.svg</i>,如果是SVG的ID则可省略此设置,如果是加载外部SVG文件的父标签,对应的值则是SVG文件的路径 
 </p> 
 <p> 
 <span>type:</span><br> 
   对就值:<i>delayed</i> 每条路径元素绘制在同一时间用小延迟开始。这是目前默认动画。<br> 
   对就值:<i>scenario-sync</i> 每一行都是同步的。他们都在同一时间开始和结束,因此得名“同步”。<br> 
   对就值:<i>oneByOne</i> 每个路径元素是一个接一个。这个动画给人最好的印象的绘画。 
 </p> 
 <p> 
 <span>start:</span>是否自动播放,可省略此设置,不设置则默认自动播放<br> 
   对就值:<i>autostart</i> 默认值,自动播放<br> 
   对就值:<i>manual</i> 不自动播放,需要事件触发播放 
 </p> 
 <p> 
 <span>animTimingFunction:</span>动画效果<br> 
   对就值:<i>LINEAR</i> 动画从头到尾的速度是相同的<br> 
   对就值:<i>EASE</i> 动画以低速开始,然后加快,在结束前变慢。<br> 
   对就值:<i>EASE_IN</i> 动画以低速开始。<br> 
   对就值:<i>EASE_OUT</i> 动画以低速结束。<br> 
   对就值:<i>EASE_OUT_BOUNCE</i> 动画弹性结束 
 </p> 
 </div> 
 <div> 
 <p> 
 <span>synthD</span><i>.play();</i> 播放动画<br> 
 <span>synthD</span><i>.reset().play();</i> 重新播放动画<br> 
 <span>synthD</span><i>.play(-3);</i> 倒带,反向收回之前完成的动画 
 </p> 
 </div> 
 <div class="matrix"> 
 <div> 
 <p>每条路径元素绘制在同一时间用小延迟开始。这是目前默认动画。<br>vivus-git/obturateur.svg</p> 
 <button onclick="obt1.reset().play();">重新播放动画</button> 
 <button onclick="obt1.play(-3);">倒带</button> 
 </div> 
 <!-- 
 <div id="obt"></div> 
 --> 
 <div> 
 <object id="obt" data="vivus-git/obturateur.svg" type="image/svg+xml" style="width: 100%; max-height: 250px;"></object> 
 </div> 
 </div> 
 <div class="sunrise"> 
 <div> 
 <p>每一行都是同步的。他们都在同一时间开始和结束,因此得名“同步”。<br>vivus-git/polaroid.svg</p> 
 <button onclick="polaroidD.reset().play();">重新播放动画</button> 
 <button onclick="polaroidD.play(-3);">倒带</button> 
 </div> 
 <div id="polaroid-dynamic"></div> 
 </div> 
 <div class="electric"> 
 <div> 
 <p>每一行都是同步的。他们都在同一时间开始和结束,因此得名“同步”。<br>vivus-git/hi-there.svg</p> 
 <button onclick="hiD.play();">播放动画</button> 
 <button onclick="hiD.play(-3);">倒带</button> 
 </div> 
 <!--<div id="hi-dynamic" style="max-width: 300px; margin: auto;"></div>--> 
 <svg height="300" xmlns="http://www.w3.org/2000/svg" x="0px" y="0px" viewBox="0 0 404.7 354" enable-background="new 0 0 404.7 354" id="hi-dynamic" onclick="hiD.reset().play();"> 
 <!-- HI --> 
 <path data-duration="10" d="M324.6,61.2c16.6,0,29.5-12.9,29.5-29.5c0-16.6-12.9-29.5-29.5-29.5c-16.6,0-29.5,12.9-29.5,29.5C295.1,48.4,308,61.2,324.6,61.2z" style="stroke-dasharray: 186px, 226px; stroke-dashoffset: 0px;"></path> 
 <path data-duration="130" d="M366.2,204.2c-9.8,0-15-5.6-15-15.1V77.2h-85v28h19.5c9.8,0,8.5,2.1,8.5,11.6v72.4c0,9.5,0.5,15.1-9.3,15.1H277h-20.7c-8.5,0-14.2-4.1-14.2-12.9V52.4c0-8.5,5.7-12.3,14.2-12.3h18.8v-28h-127v28h18.1c8.5,0,9.9,2.1,9.9,8.9v56.1h-75V53.4c0-11.5,8.6-13.3,17-13.3h11v-28H2.2v28h26c8.5,0,12,2.1,12,7.9v142.2c0,8.5-3.6,13.9-12,13.9h-21v33h122v-33h-11c-8.5,0-17-4.1-17-12.2v-57.8h75v58.4c0,9.1-1.4,11.6-9.9,11.6h-18.1v33h122.9h5.9h102.2v-33H366.2z" style="stroke-dasharray: 2216px, 2256px; stroke-dashoffset: 0px;"></path> 
 <path data-async="" data-delay="20" d="M358.8,82.8c11.1-4.2,18.8-14.7,18.8-27.5c0-8.5-3.4-16-8.9-21.3" style="stroke-dasharray: 60px, 100px; stroke-dashoffset: 0px;"></path> 
 <path data-async="" d="M124.2,105.7V77c0-11.5,9.1-13.8,17.5-13.8h10.5V44.7" style="stroke-dasharray: 84px, 124px; stroke-dashoffset: 0px;"></path> 
 <path data-async="" d="M147.9,40.2L171.2,63.2L175.7,63.2" style="stroke-dasharray: 38px, 78px; stroke-dashoffset: 0px;"></path> 
 <path data-async="" d="M295.1,32.1L275.2,12.2" style="stroke-dasharray: 29px, 69px; stroke-dashoffset: 0px;"></path> 
 <path data-async="" d="M266.2,204.7V75.9c0-8.5,5.2-12.8,13.7-12.8h18.3V44.7" style="stroke-dasharray: 187px, 227px; stroke-dashoffset: 0px;"></path> 
 <path data-async="" d="M265.9,105.2L289.2,129.2L293.7,129.2" style="stroke-dasharray: 38px, 78px; stroke-dashoffset: 0px;"></path> 
 <path data-async="" d="M374.2,204.7L374.2,94.2L358.8,82.8L351.2,77.2" style="stroke-dasharray: 140px, 180px; stroke-dashoffset: 0px;"></path> 
 <path data-async="" d="M148.2,237.2L171.2,261.2L294.6,261.2L300.5,261.2L402.2,261.2L402.2,228.2L379.2,204.2" style="stroke-dasharray: 331px, 371px; stroke-dashoffset: 0px;"></path> 
 <path data-async="" d="M124.2,204.7L124.2,157.2L175.7,157.2" style="stroke-dasharray: 99px, 139px; stroke-dashoffset: 0px;"></path> 
 <path data-async="" d="M147.7,228.2L129.2,204.2" style="stroke-dasharray: 31px, 71px; stroke-dashoffset: 0px;"></path> 
 <path data-async="" d="M7.2,237.3L30.2,261.2L152.2,261.2L152.2,241.7" style="stroke-dasharray: 175px, 215px; stroke-dashoffset: 0px;"></path> 
 <path data-async="" d="M1.9,40.2L26,63.2L39.7,63.2" style="stroke-dasharray: 48px, 88px; stroke-dashoffset: 0px;"></path> 
 <path data-async="" d="M129.2,12.2L148.2,33.2" style="stroke-dasharray: 29px, 69px; stroke-dashoffset: 0px;"></path> 
 <path data-async="" d="M303.9,53L328.1,77.2" style="stroke-dasharray: 35px, 75px; stroke-dashoffset: 0px;"></path> 
 <path d="M345.1,10.5L368.7,34" style="stroke-dasharray: 34px, 74px; stroke-dashoffset: 0px;"></path> 
 <!-- there --> 
 <path data-delay="30" data-duration="60" stroke-linecap="round" stroke-linejoin="round" d="M76.8,337.3c0,0,1.9,12.2,13.1,12.2c22.1,0,23.8-1.8,59-66.4c-19.7,35.7-36.4,66.2-19.3,66.2c15.2,0,22.9-14.2,28.3-23.7c3.3-0.5,24-3.2,35-25.5c4-8.1,4.1-17.8-8.1-15.2c-5.6,1.2-13.1,14.8-15.7,19.2c-7.6,12.7-22.4,45.2-22.4,45.2s10.3-22.4,21.5-22.4c15.5,0-9.4,22.4,4.7,22.4c4.9,0,11.7-11.4,16.6-20.9c7.5,4.7,19.7,1.7,24.5-8.1c10.1-20.4-14.4-12.8-24.5,8.1c-5.5,11.3-2.2,21.1,11.2,21.1c16.4,0,26.1-28.3,30.5-37.5c9.9,2.5,14,2.5,22.7-1.1c-3.5,5.1-24,38.1-8.3,38.1c6.7,0,11.7-11.4,16.6-20.9c7.5,4.7,19.7,1.7,24.5-8.1c10.1-20.4-14.4-12.8-24.5,8.1c-5.5,11.3-2.2,21.1,11.2,21.1c16.4,0,20.6-4,24.7-10.5" style="stroke-dasharray: 851px, 891px; stroke-dashoffset: 0px;"></path> 
 <path stroke-linecap="round" stroke-linejoin="round" d="M157.3,300.8c3.8-2.3-29,0.8-35.6,3.2" style="stroke-dasharray: 37px, 77px; stroke-dashoffset: 0px;"></path> 
 </svg> 
 </div> 
 <div class="night"> 
 <div> 
 <p>每个路径元素是一个接一个。这个动画给人最好的印象的绘画。<br>vivus-git/synth.svg</p> 
 <button onclick="synthD.play();">播放动画</button> 
 <button onclick="synthD.play(-3);">倒带</button> 
 </div> 
 <div id="synth-dynamic" style="max-width: 400px; margin: auto;"></div> 
 </div> 
 <!--<script src="vivus.js"></script>--> 
 <script src="http://cdn.jsdelivr.net/vivus/latest/vivus.min.js"></script> 
 <script> 
 if (window.location.protocol === 'file:') { 
 alert('请使用HTTP服务器服务(http://localhost/)访问此页面。'); 
 } 
 var obt1 = new Vivus('obt', { 
 /* 
 加载SVG外部文件的方法: 
 1、有object标签则 不用 加载SVG外部文件的代码:file: 'vivus-git/obturateur.svg' 
 以上HTML中有此代码:<object id="obt" data="vivus-git/obturateur.svg" type="image/svg+xml" style="width: 100%; max-height: 250px;"></object> 
 2、没有object标签则 要 加载SVG外部文件的代码:file: 'vivus-git/obturateur.svg' 
 以上HTML中有此代码 已注释:<div id="obt"></div> 
 */ 
 //file: 'vivus-git/obturateur.svg', 
 type: 'delayed',//每条路径元素绘制在同一时间用小延迟开始。这是目前默认动画。 
 duration: 150, 
 //start: 'autostart' 
 }); 
 var polaroidD = new Vivus('polaroid-dynamic', { 
 file: 'vivus-git/polaroid.svg', 
 //file: 'vivus-git/111.svg', 
 type: 'scenario-sync',//每一行都是同步的。他们都在同一时间开始和结束,因此得名“同步”。 
 duration: 20, 
 start: 'autostart' 
 }); 
 var hiD = new Vivus('hi-dynamic', { 
 /* 
 1、SVG内部标签, 不用 加载SVG外部文件的代码:file: 'vivus-git/hi-there.svg' 
 以上HTML中有此代码:<svg height="300" xmlns="http://www.w3.org/2000/svg" x="0px" y="0px" viewBox="0 0 404.7 354" enable-background="new 0 0 404.7 354" id="hi-dynamic" onclick="hiD.reset().play();"> 
 2、加载SVG外部文件的方法:file: 'vivus-git/hi-there.svg' 
 以上HTML中有此代码 已注释:<div id="hi-dynamic" style="max-width: 300px; margin: auto;"></div> 
 */ 
 //file: 'vivus-git/hi-there.svg', 
 type: 'scenario-sync', 
 duration: 20, 
 start: 'manual' 
 }); 
 var synthD = new Vivus('synth-dynamic', { 
 file: 'vivus-git/synth.svg', 
 type: 'oneByOne',//每个路径元素是一个接一个。这个动画给人最好的印象的绘画。 
 duration: 200, 
 start: 'manual', 
 animTimingFunction: Vivus.EASE_OUT 
 }); 
// function easeOutBounce (x) { 
// var base = -Math.cos(x * (0.5 * Math.PI)) + 1; 
// var rate = Math.pow(base,1.5); 
// var rateR = Math.pow(1 - x, 2); 
// var progress = -Math.abs(Math.cos(rate * (2.5 * Math.PI) )) + 1; 
// return (1- rateR) + (progress * rateR); 
// } 
 </script> 
 </body> 
</html> 
hi-there.svg代码:
[html] view plain copy
<svg height="300" xmlns="http://www.w3.org/2000/svg" x="0px" y="0px" viewBox="0 0 404.7 354" enable-background="new 0 0 404.7 354"> 
 <g stroke="#f9f9f9" stroke-width="3" stroke-linecap="round" stroke-linejoin="round" stroke-miterlimit="10"> 
 <!-- HI --> 
 <path data-duration="10" d="M324.6,61.2c16.6,0,29.5-12.9,29.5-29.5c0-16.6-12.9-29.5-29.5-29.5c-16.6,0-29.5,12.9-29.5,29.5C295.1,48.4,308,61.2,324.6,61.2z"/> 
 <path data-duration="130" d="M366.2,204.2c-9.8,0-15-5.6-15-15.1V77.2h-85v28h19.5c9.8,0,8.5,2.1,8.5,11.6v72.4c0,9.5,0.5,15.1-9.3,15.1H277h-20.7c-8.5,0-14.2-4.1-14.2-12.9V52.4c0-8.5,5.7-12.3,14.2-12.3h18.8v-28h-127v28h18.1c8.5,0,9.9,2.1,9.9,8.9v56.1h-75V53.4c0-11.5,8.6-13.3,17-13.3h11v-28H2.2v28h26c8.5,0,12,2.1,12,7.9v142.2c0,8.5-3.6,13.9-12,13.9h-21v33h122v-33h-11c-8.5,0-17-4.1-17-12.2v-57.8h75v58.4c0,9.1-1.4,11.6-9.9,11.6h-18.1v33h122.9h5.9h102.2v-33H366.2z"/> 
 <path data-async="" data-delay="20" d="M358.8,82.8c11.1-4.2,18.8-14.7,18.8-27.5c0-8.5-3.4-16-8.9-21.3"/> 
 <path data-async="" d="M124.2,105.7V77c0-11.5,9.1-13.8,17.5-13.8h10.5V44.7"/> 
 <polyline data-async="" points="147.9,40.2 171.2,63.2 175.7,63.2"/> 
 <line data-async="" x1="295.1" y1="32.1" x2="275.2" y2="12.2"/> 
 <path data-async="" d="M266.2,204.7V75.9c0-8.5,5.2-12.8,13.7-12.8h18.3V44.7"/> 
 <polyline data-async="" points="265.9,105.2 289.2,129.2 293.7,129.2"/> 
 <polyline data-async="" points="374.2,204.7 374.2,94.2 358.8,82.8 351.2,77.2"/> 
 <polyline data-async="" points="148.2,237.2 171.2,261.2 294.6,261.2 300.5,261.2 402.2,261.2 402.2,228.2 379.2,204.2"/> 
 <polyline data-async="" points="124.2,204.7 124.2,157.2 175.7,157.2"/> 
 <line data-async="" x1="147.7" y1="228.2" x2="129.2" y2="204.2"/> 
 <polyline data-async="" points="7.2,237.3 30.2,261.2 152.2,261.2 152.2,241.7"/> 
 <polyline data-async="" points="1.9,40.2 26,63.2 39.7,63.2"/> 
 <line data-async="" x1="129.2" y1="12.2" x2="148.2" y2="33.2"/> 
 <line data-async="" x1="303.9" y1="53" x2="328.1" y2="77.2"/> 
 <line x1="345.1" y1="10.5" x2="368.7" y2="34"/> 
 <!-- there --> 
 <path data-delay="30" data-duration="60" stroke-linecap="round" stroke-linejoin="round" d="M76.8,337.3c0,0,1.9,12.2,13.1,12.2c22.1,0,23.8-1.8,59-66.4c-19.7,35.7-36.4,66.2-19.3,66.2c15.2,0,22.9-14.2,28.3-23.7c3.3-0.5,24-3.2,35-25.5c4-8.1,4.1-17.8-8.1-15.2c-5.6,1.2-13.1,14.8-15.7,19.2c-7.6,12.7-22.4,45.2-22.4,45.2s10.3-22.4,21.5-22.4c15.5,0-9.4,22.4,4.7,22.4c4.9,0,11.7-11.4,16.6-20.9c7.5,4.7,19.7,1.7,24.5-8.1c10.1-20.4-14.4-12.8-24.5,8.1c-5.5,11.3-2.2,21.1,11.2,21.1c16.4,0,26.1-28.3,30.5-37.5c9.9,2.5,14,2.5,22.7-1.1c-3.5,5.1-24,38.1-8.3,38.1c6.7,0,11.7-11.4,16.6-20.9c7.5,4.7,19.7,1.7,24.5-8.1c10.1-20.4-14.4-12.8-24.5,8.1c-5.5,11.3-2.2,21.1,11.2,21.1c16.4,0,20.6-4,24.7-10.5"/> 
 <path stroke-linecap="round" stroke-linejoin="round" d="M157.3,300.8c3.8-2.3-29,0.8-35.6,3.2"/> 
 </g> 
</svg> 
obturateur.svg代码:
[html] view plain copy
<svg xmlns="http://www.w3.org/2000/svg" x="0px" y="0px" width="100%" height="200px" style="height:200px;" viewBox="0 0 200 200" enable-background="new 0 0 200 200"> 
 <g stroke="#f60" fill="none" stroke-width="3" stroke-linecap="round" stroke-linejoin="round" > 
 <circle cx="100" cy="100" r="90"/> 
 <circle cx="100" cy="100" r="85.74"/> 
 <circle cx="100" cy="100" r="72.947"/> 
 <circle cx="100" cy="100" r="39.74"/> 
 <line x1="34.042" y1="131.189" x2="67.047" y2="77.781"/> 
 <line x1="31.306" y1="75.416" x2="92.41" y2="60.987"/> 
 <line x1="68.81" y1="34.042" x2="122.219" y2="67.046"/> 
 <line x1="124.584" y1="31.305" x2="139.013" y2="92.409"/> 
 <line x1="165.957" y1="68.809" x2="132.953" y2="122.219"/> 
 <line x1="168.693" y1="124.584" x2="107.59" y2="139.012"/> 
 <line x1="131.19" y1="165.957" x2="77.781" y2="132.953"/> 
 <line x1="75.417" y1="168.693" x2="60.987" y2="107.59"/> 
 </g> 
</svg> 
polaroid.svg代码:
[html] view plain copy
<svg id="polaroid" xmlns="http://www.w3.org/2000/svg" x="0px" y="0px" style="height:200px;" viewBox="0 0 200 160" enable-background="new 0 0 200 160"> 
 <g stroke="#f9f9f9" stroke-width="3" stroke-linecap="round" stroke-linejoin="round" stroke-miterlimit="10"> 
 <!-- Case --> 
 <!-- The case items will be drawn at the same time (attribute `data-async` on each tag) with a custom duration of 40 frames (attribute `data-duration`). WARNING: When you want to draw a bloc asynchronously (like here), the last item need to be `data-async` free. Otherwise the following tags will also start at the same time. I know it's a bit confusing, play a bit with it and you'll see. --> 
 <path data-async="" data-duration="40" d=" 
 M106.725,104.742c-0.773,2.498-3.586,4.229-6.285,3.867L12.473,96.802c-2.699-0.363-4.262-2.682-3.49-5.18l25.164-81.436 
 c0.771-2.496,3.584-4.229,6.283-3.866l87.966,11.808c2.699,0.362,4.264,2.68,3.49,5.179L106.725,104.742z"/> 
 <path data-async="" data-duration="40" d=" 
 M101.02,123.207c-0.773,2.5-3.587,4.23-6.286,3.867L6.766,115.27c-2.699-0.363-4.26-2.682-3.488-5.182l2.91-9.417 
 c0.771-2.499,3.585-4.23,6.285-3.87l87.967,11.809c2.699,0.361,4.261,2.682,3.49,5.18L101.02,123.207z"/> 
 <line data-async="" data-duration="40" x1="103.377" y1="128.225" x2="154.768" y2="155.32"/> 
 <line data-async="" data-duration="40" x1="109.852" y1="112.684" x2="155.035" y2="136.906"/> 
 <path data-async="" data-duration="40" d=" 
 M9.096,120.207l47.932,21.994c0,0,98.06,12.414,97.74,13.119c-0.318,0.709,5.426-16.205,5.426-16.205l-2.646-96.842 
 c-1.098-7.587-2.467-11.8-8.559-15.024l-12.635-6.604"/> 
 <path data-async="" data-duration="40" d=" 
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 <path data-duration="40" d=" 
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 <!-- Lens --> 
 <!-- All item will be drawn line by line, with an exception for the first one, a little delay (attribute `data-delay) to make a break between the drawing of the case and the start of the lens part --> 
 <path data-delay="20" d=" 
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 <path d=" 
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 <path d=" 
 M42.602,50.162c3.137-10.157,14.573-17.193,25.543-15.722"/> 
 <!-- Flash --> 
 <!-- This tag does not have any extra attribute. So it will start when the previous tag is finished. His duration and delay will be the one given in the options. --> 
 <path d=" 
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 <!-- Output --> 
 <!-- Same case as Flash --> 
 <path d=" 
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 <!-- Design (color lines on the front) --> 
 <!-- All the lines will start at the same time, because they all have the attribute `data-async` --> 
 <line data-async="" x1="47.583" y1="101.505" x2="51.561" y2="88.267"/> 
 <line data-async="" x1="53.391" y1="102.326" x2="57.047" y2="90.125"/> 
 <line data-async="" x1="59.224" y1="103.068" x2="62.749" y2="91.295"/> 
 <line data-async="" x1="65.057" y1="103.814" x2="69.015" y2="90.637"/> 
 <line data-async="" x1="72.87" y1="19.969" x2="75.497" y2="11.082"/> 
 <line data-async="" x1="78.512" y1="21.325" x2="81.317" y2="11.868"/> 
 <line data-async="" x1="83.833" y1="23.718" x2="87.16" y2="12.582"/> 
 <line data-async="" x1="89.145" y1="26.141" x2="92.939" y2="13.498"/> 
 </g> 
</svg> 
synth.svg代码:
[html] view plain copy
<?xml version="1.0" encoding="utf-8"?> 
<!-- Generator: Adobe Illustrator 16.0.0, SVG Export Plug-In . SVG Version: 6.00 Build 0) --> 
<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd"> 
<svg version="1.1" id="Calque_1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" x="0px" y="0px" width="378.995px" height="259.5px" viewBox="0 0 378.995 259.5" enable-background="new 0 0 378.995 259.5" xml:space="preserve"> 
<g id="Synth"> 
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 <polyline fill="none" stroke="#241F20" stroke-width="4" stroke-linecap="round" stroke-linejoin="round" stroke-miterlimit="10" points=" 
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 <line fill="none" stroke="#241F20" stroke-width="4" stroke-linecap="round" stroke-linejoin="round" stroke-miterlimit="10" x1="371.715" y1="130.65" x2="365.053" y2="119.063"/> 
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 <g id="bemols_1_"> 
 <g> 
 <polygon fill="none" stroke="#241F20" stroke-width="4" stroke-linecap="round" stroke-linejoin="round" stroke-miterlimit="10" points=" 
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 <polygon fill="none" stroke="#241F20" stroke-width="4" stroke-linecap="round" stroke-linejoin="round" stroke-miterlimit="10" points=" 
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 <polygon fill="none" stroke="#241F20" stroke-width="4" stroke-linecap="round" stroke-linejoin="round" stroke-miterlimit="10" points=" 
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 <polygon fill="none" stroke="#241F20" stroke-width="4" stroke-linecap="round" stroke-linejoin="round" stroke-miterlimit="10" points=" 
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 <line fill="none" stroke="#241F20" stroke-width="4" stroke-linecap="round" stroke-linejoin="round" stroke-miterlimit="10" x1="327.418" y1="80.644" x2="326.562" y2="85.257"/> 
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</g> 
</svg> 
(vivus.min.js)CDN引用地址:http://cdn.jsdelivr.net/vivus/latest/vivus.min.js
vivus.js代码:
[html] view plain copy
/** 
 * vivus - JavaScript library to make drawing animation on SVG 
 * @version v0.4.0 
 * @link https://github.com/maxwellito/vivus 
 * @license MIT 
 */ 
'use strict'; 
(function (window, document) { 
 'use strict'; 
/** 
 * Pathformer 
 * Beta version 
 * 
 * Take any SVG version 1.1 and transform 
 * child elements to 'path' elements 
 * 
 * This code is purely forked from 
 * https://github.com/Waest/SVGPathConverter 
 */ 
/** 
 * Class constructor 
 * 
 * @param {DOM|String} element Dom element of the SVG or id of it 
 */ 
function Pathformer(element) { 
 // Test params 
 if (typeof element === 'undefined') { 
 throw new Error('Pathformer [constructor]: "element" parameter is required'); 
 } 
 // Set the element 
 if (element.constructor === String) { 
 element = document.getElementById(element); 
 if (!element) { 
 throw new Error('Pathformer [constructor]: "element" parameter is not related to an existing ID'); 
 } 
 } 
 if (element.constructor instanceof window.SVGElement || /^svg$/i.test(element.nodeName)) { 
 this.el = element; 
 } else { 
 throw new Error('Pathformer [constructor]: "element" parameter must be a string or a SVGelement'); 
 } 
 // Start 
 this.scan(element); 
} 
/** 
 * List of tags which can be transformed 
 * to path elements 
 * 
 * @type {Array} 
 */ 
Pathformer.prototype.TYPES = ['line', 'ellipse', 'circle', 'polygon', 'polyline', 'rect']; 
/** 
 * List of attribute names which contain 
 * data. This array list them to check if 
 * they contain bad values, like percentage. 
 * 
 * @type {Array} 
 */ 
Pathformer.prototype.ATTR_WATCH = ['cx', 'cy', 'points', 'r', 'rx', 'ry', 'x', 'x1', 'x2', 'y', 'y1', 'y2']; 
/** 
 * Finds the elements compatible for transform 
 * and apply the liked method 
 * 
 * @param {object} options Object from the constructor 
 */ 
Pathformer.prototype.scan = function (svg) { 
 var fn, element, pathData, pathDom, 
 elements = svg.querySelectorAll(this.TYPES.join(',')); 
 for (var i = 0; i < elements.length; i++) { 
 element = elements[i]; 
 fn = this[element.tagName.toLowerCase() + 'ToPath']; 
 pathData = fn(this.parseAttr(element.attributes)); 
 pathDom = this.pathMaker(element, pathData); 
 element.parentNode.replaceChild(pathDom, element); 
 } 
}; 
/** 
 * Read `line` element to extract and transform 
 * data, to make it ready for a `path` object. 
 * 
 * @param {DOMelement} element Line element to transform 
 * @return {object} Data for a `path` element 
 */ 
Pathformer.prototype.lineToPath = function (element) { 
 var newElement = {}, 
 x1 = element.x1 || 0, 
 y1 = element.y1 || 0, 
 x2 = element.x2 || 0, 
 y2 = element.y2 || 0; 
 newElement.d = 'M' + x1 + ',' + y1 + 'L' + x2 + ',' + y2; 
 return newElement; 
}; 
/** 
 * Read `rect` element to extract and transform 
 * data, to make it ready for a `path` object. 
 * The radius-border is not taken in charge yet. 
 * (your help is more than welcomed) 
 * 
 * @param {DOMelement} element Rect element to transform 
 * @return {object} Data for a `path` element 
 */ 
Pathformer.prototype.rectToPath = function (element) { 
 var newElement = {}, 
 x = parseFloat(element.x) || 0, 
 y = parseFloat(element.y) || 0, 
 width = parseFloat(element.width) || 0, 
 height = parseFloat(element.height) || 0; 
 newElement.d = 'M' + x + ' ' + y + ' '; 
 newElement.d += 'L' + (x + width) + ' ' + y + ' '; 
 newElement.d += 'L' + (x + width) + ' ' + (y + height) + ' '; 
 newElement.d += 'L' + x + ' ' + (y + height) + ' Z'; 
 return newElement; 
}; 
/** 
 * Read `polyline` element to extract and transform 
 * data, to make it ready for a `path` object. 
 * 
 * @param {DOMelement} element Polyline element to transform 
 * @return {object} Data for a `path` element 
 */ 
Pathformer.prototype.polylineToPath = function (element) { 
 var newElement = {}, 
 points = element.points.trim().split(' '), 
 i, path; 
 // Reformatting if points are defined without commas 
 if (element.points.indexOf(',') === -1) { 
 var formattedPoints = []; 
 for (i = 0; i < points.length; i+=2) { 
 formattedPoints.push(points[i] + ',' + points[i+1]); 
 } 
 points = formattedPoints; 
 } 
 // Generate the path.d value 
 path = 'M' + points[0]; 
 for(i = 1; i < points.length; i++) { 
 if (points[i].indexOf(',') !== -1) { 
 path += 'L' + points[i]; 
 } 
 } 
 newElement.d = path; 
 return newElement; 
}; 
/** 
 * Read `polygon` element to extract and transform 
 * data, to make it ready for a `path` object. 
 * This method rely on polylineToPath, because the 
 * logic is similar. The path created is just closed, 
 * so it needs an 'Z' at the end. 
 * 
 * @param {DOMelement} element Polygon element to transform 
 * @return {object} Data for a `path` element 
 */ 
Pathformer.prototype.polygonToPath = function (element) { 
 var newElement = Pathformer.prototype.polylineToPath(element); 
 newElement.d += 'Z'; 
 return newElement; 
}; 
/** 
 * Read `ellipse` element to extract and transform 
 * data, to make it ready for a `path` object. 
 * 
 * @param {DOMelement} element ellipse element to transform 
 * @return {object} Data for a `path` element 
 */ 
Pathformer.prototype.ellipseToPath = function (element) { 
 var newElement = {}, 
 rx = parseFloat(element.rx) || 0, 
 ry = parseFloat(element.ry) || 0, 
 cx = parseFloat(element.cx) || 0, 
 cy = parseFloat(element.cy) || 0, 
 startX = cx - rx, 
 startY = cy, 
 endX = parseFloat(cx) + parseFloat(rx), 
 endY = cy; 
 newElement.d = 'M' + startX + ',' + startY + 
 'A' + rx + ',' + ry + ' 0,1,1 ' + endX + ',' + endY + 
 'A' + rx + ',' + ry + ' 0,1,1 ' + startX + ',' + endY; 
 return newElement; 
}; 
/** 
 * Read `circle` element to extract and transform 
 * data, to make it ready for a `path` object. 
 * 
 * @param {DOMelement} element Circle element to transform 
 * @return {object} Data for a `path` element 
 */ 
Pathformer.prototype.circleToPath = function (element) { 
 var newElement = {}, 
 r = parseFloat(element.r) || 0, 
 cx = parseFloat(element.cx) || 0, 
 cy = parseFloat(element.cy) || 0, 
 startX = cx - r, 
 startY = cy, 
 endX = parseFloat(cx) + parseFloat(r), 
 endY = cy; 
 newElement.d = 'M' + startX + ',' + startY + 
 'A' + r + ',' + r + ' 0,1,1 ' + endX + ',' + endY + 
 'A' + r + ',' + r + ' 0,1,1 ' + startX + ',' + endY; 
 return newElement; 
}; 
/** 
 * Create `path` elements form original element 
 * and prepared objects 
 * 
 * @param {DOMelement} element Original element to transform 
 * @param {object} pathData Path data (from `toPath` methods) 
 * @return {DOMelement} Path element 
 */ 
Pathformer.prototype.pathMaker = function (element, pathData) { 
 var i, attr, pathTag = document.createElementNS('http://www.w3.org/2000/svg','path'); 
 for(i = 0; i < element.attributes.length; i++) { 
 attr = element.attributes[i]; 
 if (this.ATTR_WATCH.indexOf(attr.name) === -1) { 
 pathTag.setAttribute(attr.name, attr.value); 
 } 
 } 
 for(i in pathData) { 
 pathTag.setAttribute(i, pathData[i]); 
 } 
 return pathTag; 
}; 
/** 
 * Parse attributes of a DOM element to 
 * get an object of attribute => value 
 * 
 * @param {NamedNodeMap} attributes Attributes object from DOM element to parse 
 * @return {object} Object of attributes 
 */ 
Pathformer.prototype.parseAttr = function (element) { 
 var attr, output = {}; 
 for (var i = 0; i < element.length; i++) { 
 attr = element[i]; 
 // Check if no data attribute contains '%', or the transformation is impossible 
 if (this.ATTR_WATCH.indexOf(attr.name) !== -1 && attr.value.indexOf('%') !== -1) { 
 throw new Error('Pathformer [parseAttr]: a SVG shape got values in percentage. This cannot be transformed into \'path\' tags. Please use \'viewBox\'.'); 
 } 
 output[attr.name] = attr.value; 
 } 
 return output; 
}; 
 'use strict'; 
var requestAnimFrame, cancelAnimFrame, parsePositiveInt; 
/** 
 * Vivus 
 * Beta version 
 * 
 * Take any SVG and make the animation 
 * to give give the impression of live drawing 
 * 
 * This in more than just inspired from codrops 
 * At that point, it's a pure fork. 
 */ 
/** 
 * Class constructor 
 * option structure 
 * type: 'delayed'|'sync'|'oneByOne'|'script' (to know if the items must be drawn synchronously or not, default: delayed) 
 * duration: <int> (in frames) 
 * start: 'inViewport'|'manual'|'autostart' (start automatically the animation, default: inViewport) 
 * delay: <int> (delay between the drawing of first and last path) 
 * dashGap <integer> whitespace extra margin between dashes 
 * pathTimingFunction <function> timing animation function for each path element of the SVG 
 * animTimingFunction <function> timing animation function for the complete SVG 
 * forceRender <boolean> force the browser to re-render all updated path items 
 * selfDestroy <boolean> removes all extra styling on the SVG, and leaves it as original 
 * 
 * The attribute 'type' is by default on 'delayed'. 
 * - 'delayed' 
 * all paths are draw at the same time but with a 
 * little delay between them before start 
 * - 'sync' 
 * all path are start and finish at the same time 
 * - 'oneByOne' 
 * only one path is draw at the time 
 * the end of the first one will trigger the draw 
 * of the next one 
 * 
 * All these values can be overwritten individually 
 * for each path item in the SVG 
 * The value of frames will always take the advantage of 
 * the duration value. 
 * If you fail somewhere, an error will be thrown. 
 * Good luck. 
 * 
 * @constructor 
 * @this {Vivus} 
 * @param {DOM|String} element Dom element of the SVG or id of it 
 * @param {Object} options Options about the animation 
 * @param {Function} callback Callback for the end of the animation 
 */ 
function Vivus (element, options, callback) { 
 // Setup 
 this.isReady = false; 
 this.setElement(element, options); 
 this.setOptions(options); 
 this.setCallback(callback); 
 if (this.isReady) { 
 this.init(); 
 } 
} 
/** 
 * Timing functions 
 ************************************** 
 * 
 * Default functions to help developers. 
 * It always take a number as parameter (between 0 to 1) then 
 * return a number (between 0 and 1) 
 */ 
Vivus.LINEAR = function (x) {return x;}; 
Vivus.EASE = function (x) {return -Math.cos(x * Math.PI) / 2 + 0.5;}; 
Vivus.EASE_OUT = function (x) {return 1 - Math.pow(1-x, 3);}; 
Vivus.EASE_IN = function (x) {return Math.pow(x, 3);}; 
Vivus.EASE_OUT_BOUNCE = function (x) { 
 var base = -Math.cos(x * (0.5 * Math.PI)) + 1, 
 rate = Math.pow(base,1.5), 
 rateR = Math.pow(1 - x, 2), 
 progress = -Math.abs(Math.cos(rate * (2.5 * Math.PI) )) + 1; 
 return (1- rateR) + (progress * rateR); 
}; 
/** 
 * Setters 
 ************************************** 
 */ 
/** 
 * Check and set the element in the instance 
 * The method will not return anything, but will throw an 
 * error if the parameter is invalid 
 * 
 * @param {DOM|String} element SVG Dom element or id of it 
 */ 
Vivus.prototype.setElement = function (element, options) { 
 // Basic check 
 if (typeof element === 'undefined') { 
 throw new Error('Vivus [constructor]: "element" parameter is required'); 
 } 
 // Set the element 
 if (element.constructor === String) { 
 element = document.getElementById(element); 
 if (!element) { 
 throw new Error('Vivus [constructor]: "element" parameter is not related to an existing ID'); 
 } 
 } 
 this.parentEl = element; 
 // Create the object element if the property `file` exists in the options object 
 if (options && options.file) { 
 var objElm = document.createElement('object'); 
 objElm.setAttribute('type', 'image/svg+xml'); 
 objElm.setAttribute('data', options.file); 
 objElm.setAttribute('built-by-vivus', 'true'); 
 element.appendChild(objElm); 
 element = objElm; 
 } 
 switch (element.constructor) { 
 case window.SVGSVGElement: 
 case window.SVGElement: 
 this.el = element; 
 this.isReady = true; 
 break; 
 case window.HTMLObjectElement: 
 // If we have to wait for it 
 var onLoad, self; 
 self = this; 
 onLoad = function (e) { 
 if (self.isReady) { 
 return; 
 } 
 self.el = element.contentDocument && element.contentDocument.querySelector('svg'); 
 if (!self.el && e) { 
 throw new Error('Vivus [constructor]: object loaded does not contain any SVG'); 
 } 
 else if (self.el) { 
 if (element.getAttribute('built-by-vivus')) { 
 self.parentEl.insertBefore(self.el, element); 
 self.parentEl.removeChild(element); 
 self.el.setAttribute('width', '100%'); 
 self.el.setAttribute('height', '100%'); 
 } 
 self.isReady = true; 
 self.init(); 
 return true; 
 } 
 }; 
 if (!onLoad()) { 
 element.addEventListener('load', onLoad); 
 } 
 break; 
 default: 
 throw new Error('Vivus [constructor]: "element" parameter is not valid (or miss the "file" attribute)'); 
 } 
}; 
/** 
 * Set up user option to the instance 
 * The method will not return anything, but will throw an 
 * error if the parameter is invalid 
 * 
 * @param {object} options Object from the constructor 
 */ 
Vivus.prototype.setOptions = function (options) { 
 var allowedTypes = ['delayed', 'sync', 'async', 'nsync', 'oneByOne', 'scenario', 'scenario-sync']; 
 var allowedStarts = ['inViewport', 'manual', 'autostart']; 
 // Basic check 
 if (options !== undefined && options.constructor !== Object) { 
 throw new Error('Vivus [constructor]: "options" parameter must be an object'); 
 } 
 else { 
 options = options || {}; 
 } 
 // Set the animation type 
 if (options.type && allowedTypes.indexOf(options.type) === -1) { 
 throw new Error('Vivus [constructor]: ' + options.type + ' is not an existing animation `type`'); 
 } 
 else { 
 this.type = options.type || allowedTypes[0]; 
 } 
 // Set the start type 
 if (options.start && allowedStarts.indexOf(options.start) === -1) { 
 throw new Error('Vivus [constructor]: ' + options.start + ' is not an existing `start` option'); 
 } 
 else { 
 this.start = options.start || allowedStarts[0]; 
 } 
 this.isIE = (window.navigator.userAgent.indexOf('MSIE') !== -1 || window.navigator.userAgent.indexOf('Trident/') !== -1 || window.navigator.userAgent.indexOf('Edge/') !== -1 ); 
 this.duration = parsePositiveInt(options.duration, 120); 
 this.delay = parsePositiveInt(options.delay, null); 
 this.dashGap = parsePositiveInt(options.dashGap, 1); 
 this.forceRender = options.hasOwnProperty('forceRender') ? !!options.forceRender : this.isIE; 
 this.reverseStack = !!options.reverseStack; 
 this.selfDestroy = !!options.selfDestroy; 
 this.onReady = options.onReady; 
 this.map = []; 
 this.frameLength = this.currentFrame = this.delayUnit = this.speed = this.handle = null; 
 this.ignoreInvisible = options.hasOwnProperty('ignoreInvisible') ? !!options.ignoreInvisible : false; 
 this.animTimingFunction = options.animTimingFunction || Vivus.LINEAR; 
 this.pathTimingFunction = options.pathTimingFunction || Vivus.LINEAR; 
 if (this.delay >= this.duration) { 
 throw new Error('Vivus [constructor]: delay must be shorter than duration'); 
 } 
}; 
/** 
 * Set up callback to the instance 
 * The method will not return enything, but will throw an 
 * error if the parameter is invalid 
 * 
 * @param {Function} callback Callback for the animation end 
 */ 
Vivus.prototype.setCallback = function (callback) { 
 // Basic check 
 if (!!callback && callback.constructor !== Function) { 
 throw new Error('Vivus [constructor]: "callback" parameter must be a function'); 
 } 
 this.callback = callback || function () {}; 
}; 
/** 
 * Core 
 ************************************** 
 */ 
/** 
 * Map the svg, path by path. 
 * The method return nothing, it just fill the 
 * `map` array. Each item in this array represent 
 * a path element from the SVG, with informations for 
 * the animation. 
 * 
 * ``` 
 * [ 
 * { 
 * el: <DOMobj> the path element 
 * length: <number> length of the path line 
 * startAt: <number> time start of the path animation (in frames) 
 * duration: <number> path animation duration (in frames) 
 * }, 
 * ... 
 * ] 
 * ``` 
 * 
 */ 
Vivus.prototype.mapping = function () { 
 var i, paths, path, pAttrs, pathObj, totalLength, lengthMeter, timePoint; 
 timePoint = totalLength = lengthMeter = 0; 
 paths = this.el.querySelectorAll('path'); 
 for (i = 0; i < paths.length; i++) { 
 path = paths[i]; 
 if (this.isInvisible(path)) { 
 continue; 
 } 
 pathObj = { 
 el: path, 
 length: Math.ceil(path.getTotalLength()) 
 }; 
 // Test if the path length is correct 
 if (isNaN(pathObj.length)) { 
 if (window.console && console.warn) { 
 console.warn('Vivus [mapping]: cannot retrieve a path element length', path); 
 } 
 continue; 
 } 
 this.map.push(pathObj); 
 path.style.strokeDasharray = pathObj.length + ' ' + (pathObj.length + this.dashGap * 2); 
 path.style.strokeDashoffset = pathObj.length + this.dashGap; 
 pathObj.length += this.dashGap; 
 totalLength += pathObj.length; 
 this.renderPath(i); 
 } 
 totalLength = totalLength === 0 ? 1 : totalLength; 
 this.delay = this.delay === null ? this.duration / 3 : this.delay; 
 this.delayUnit = this.delay / (paths.length > 1 ? paths.length - 1 : 1); 
 // Reverse stack if asked 
 if (this.reverseStack) { 
 this.map.reverse(); 
 } 
 for (i = 0; i < this.map.length; i++) { 
 pathObj = this.map[i]; 
 switch (this.type) { 
 case 'delayed': 
 pathObj.startAt = this.delayUnit * i; 
 pathObj.duration = this.duration - this.delay; 
 break; 
 case 'oneByOne': 
 pathObj.startAt = lengthMeter / totalLength * this.duration; 
 pathObj.duration = pathObj.length / totalLength * this.duration; 
 break; 
 case 'sync': 
 case 'async': 
 case 'nsync': 
 pathObj.startAt = 0; 
 pathObj.duration = this.duration; 
 break; 
 case 'scenario-sync': 
 path = pathObj.el; 
 pAttrs = this.parseAttr(path); 
 pathObj.startAt = timePoint + (parsePositiveInt(pAttrs['data-delay'], this.delayUnit) || 0); 
 pathObj.duration = parsePositiveInt(pAttrs['data-duration'], this.duration); 
 timePoint = pAttrs['data-async'] !== undefined ? pathObj.startAt : pathObj.startAt + pathObj.duration; 
 this.frameLength = Math.max(this.frameLength, (pathObj.startAt + pathObj.duration)); 
 break; 
 case 'scenario': 
 path = pathObj.el; 
 pAttrs = this.parseAttr(path); 
 pathObj.startAt = parsePositiveInt(pAttrs['data-start'], this.delayUnit) || 0; 
 pathObj.duration = parsePositiveInt(pAttrs['data-duration'], this.duration); 
 this.frameLength = Math.max(this.frameLength, (pathObj.startAt + pathObj.duration)); 
 break; 
 } 
 lengthMeter += pathObj.length; 
 this.frameLength = this.frameLength || this.duration; 
 } 
}; 
/** 
 * Interval method to draw the SVG from current 
 * position of the animation. It update the value of 
 * `currentFrame` and re-trace the SVG. 
 * 
 * It use this.handle to store the requestAnimationFrame 
 * and clear it one the animation is stopped. So this 
 * attribute can be used to know if the animation is 
 * playing. 
 * 
 * Once the animation at the end, this method will 
 * trigger the Vivus callback. 
 * 
 */ 
Vivus.prototype.drawer = function () { 
 var self = this; 
 this.currentFrame += this.speed; 
 if (this.currentFrame <= 0) { 
 this.stop(); 
 this.reset(); 
 } else if (this.currentFrame >= this.frameLength) { 
 this.stop(); 
 this.currentFrame = this.frameLength; 
 this.trace(); 
 if (this.selfDestroy) { 
 this.destroy(); 
 } 
 } else { 
 this.trace(); 
 this.handle = requestAnimFrame(function () { 
 self.drawer(); 
 }); 
 return; 
 } 
 this.callback(this); 
 if (this.instanceCallback) { 
 this.instanceCallback(this); 
 this.instanceCallback = null; 
 } 
}; 
/** 
 * Draw the SVG at the current instant from the 
 * `currentFrame` value. Here is where most of the magic is. 
 * The trick is to use the `strokeDashoffset` style property. 
 * 
 * For optimisation reasons, a new property called `progress` 
 * is added in each item of `map`. This one contain the current 
 * progress of the path element. Only if the new value is different 
 * the new value will be applied to the DOM element. This 
 * method save a lot of resources to re-render the SVG. And could 
 * be improved if the animation couldn't be played forward. 
 * 
 */ 
Vivus.prototype.trace = function () { 
 var i, progress, path, currentFrame; 
 currentFrame = this.animTimingFunction(this.currentFrame / this.frameLength) * this.frameLength; 
 for (i = 0; i < this.map.length; i++) { 
 path = this.map[i]; 
 progress = (currentFrame - path.startAt) / path.duration; 
 progress = this.pathTimingFunction(Math.max(0, Math.min(1, progress))); 
 if (path.progress !== progress) { 
 path.progress = progress; 
 path.el.style.strokeDashoffset = Math.floor(path.length * (1 - progress)); 
 this.renderPath(i); 
 } 
 } 
}; 
/** 
 * Method forcing the browser to re-render a path element 
 * from it's index in the map. Depending on the `forceRender` 
 * value. 
 * The trick is to replace the path element by it's clone. 
 * This practice is not recommended because it's asking more 
 * ressources, too much DOM manupulation.. 
 * but it's the only way to let the magic happen on IE. 
 * By default, this fallback is only applied on IE. 
 * 
 * @param {Number} index Path index 
 */ 
Vivus.prototype.renderPath = function (index) { 
 if (this.forceRender && this.map && this.map[index]) { 
 var pathObj = this.map[index], 
 newPath = pathObj.el.cloneNode(true); 
 pathObj.el.parentNode.replaceChild(newPath, pathObj.el); 
 pathObj.el = newPath; 
 } 
}; 
/** 
 * When the SVG object is loaded and ready, 
 * this method will continue the initialisation. 
 * 
 * This this mainly due to the case of passing an 
 * object tag in the constructor. It will wait 
 * the end of the loading to initialise. 
 * 
 */ 
Vivus.prototype.init = function () { 
 // Set object variables 
 this.frameLength = 0; 
 this.currentFrame = 0; 
 this.map = []; 
 // Start 
 new Pathformer(this.el); 
 this.mapping(); 
 this.starter(); 
 if (this.onReady) { 
 this.onReady(this); 
 } 
}; 
/** 
 * Trigger to start of the animation. 
 * Depending on the `start` value, a different script 
 * will be applied. 
 * 
 * If the `start` value is not valid, an error will be thrown. 
 * Even if technically, this is impossible. 
 * 
 */ 
Vivus.prototype.starter = function () { 
 switch (this.start) { 
 case 'manual': 
 return; 
 case 'autostart': 
 this.play(); 
 break; 
 case 'inViewport': 
 var self = this, 
 listener = function () { 
 if (self.isInViewport(self.parentEl, 1)) { 
 self.play(); 
 window.removeEventListener('scroll', listener); 
 } 
 }; 
 window.addEventListener('scroll', listener); 
 listener(); 
 break; 
 } 
}; 
/** 
 * Controls 
 ************************************** 
 */ 
/** 
 * Get the current status of the animation between 
 * three different states: 'start', 'progress', 'end'. 
 * @return {string} Instance status 
 */ 
Vivus.prototype.getStatus = function () { 
 return this.currentFrame === 0 ? 'start' : this.currentFrame === this.frameLength ? 'end' : 'progress'; 
}; 
/** 
 * Reset the instance to the initial state : undraw 
 * Be careful, it just reset the animation, if you're 
 * playing the animation, this won't stop it. But just 
 * make it start from start. 
 * 
 */ 
Vivus.prototype.reset = function () { 
 return this.setFrameProgress(0); 
}; 
/** 
 * Set the instance to the final state : drawn 
 * Be careful, it just set the animation, if you're 
 * playing the animation on rewind, this won't stop it. 
 * But just make it start from the end. 
 * 
 */ 
Vivus.prototype.finish = function () { 
 return this.setFrameProgress(1); 
}; 
/** 
 * Set the level of progress of the drawing. 
 * 
 * @param {number} progress Level of progress to set 
 */ 
Vivus.prototype.setFrameProgress = function (progress) { 
 progress = Math.min(1, Math.max(0, progress)); 
 this.currentFrame = Math.round(this.frameLength * progress); 
 this.trace(); 
 return this; 
}; 
/** 
 * Play the animation at the desired speed. 
 * Speed must be a valid number (no zero). 
 * By default, the speed value is 1. 
 * But a negative value is accepted to go forward. 
 * 
 * And works with float too. 
 * But don't forget we are in JavaScript, se be nice 
 * with him and give him a 1/2^x value. 
 * 
 * @param {number} speed Animation speed [optional] 
 */ 
Vivus.prototype.play = function (speed, callback) { 
 this.instanceCallback = null; 
 if (speed && typeof speed === 'function') { 
 this.instanceCallback = speed; // first parameter is actually the callback function 
 speed = null; 
 } 
 else if (speed && typeof speed !== 'number') { 
 throw new Error('Vivus [play]: invalid speed'); 
 } 
 // if the first parameter wasn't the callback, check if the seconds was 
 if (callback && typeof(callback) === 'function' && !this.instanceCallback) { 
 this.instanceCallback = callback; 
 } 
 this.speed = speed || 1; 
 if (!this.handle) { 
 this.drawer(); 
 } 
 return this; 
}; 
/** 
 * Stop the current animation, if on progress. 
 * Should not trigger any error. 
 * 
 */ 
Vivus.prototype.stop = function () { 
 if (this.handle) { 
 cancelAnimFrame(this.handle); 
 this.handle = null; 
 } 
 return this; 
}; 
/** 
 * Destroy the instance. 
 * Remove all bad styling attributes on all 
 * path tags 
 * 
 */ 
Vivus.prototype.destroy = function () { 
 this.stop(); 
 var i, path; 
 for (i = 0; i < this.map.length; i++) { 
 path = this.map[i]; 
 path.el.style.strokeDashoffset = null; 
 path.el.style.strokeDasharray = null; 
 this.renderPath(i); 
 } 
}; 
/** 
 * Utils methods 
 * include methods from Codrops 
 ************************************** 
 */ 
/** 
 * Method to best guess if a path should added into 
 * the animation or not. 
 * 
 * 1. Use the `data-vivus-ignore` attribute if set 
 * 2. Check if the instance must ignore invisible paths 
 * 3. Check if the path is visible 
 * 
 * For now the visibility checking is unstable. 
 * It will be used for a beta phase. 
 * 
 * Other improvments are planned. Like detecting 
 * is the path got a stroke or a valid opacity. 
 */ 
Vivus.prototype.isInvisible = function (el) { 
 var rect, 
 ignoreAttr = el.getAttribute('data-ignore'); 
 if (ignoreAttr !== null) { 
 return ignoreAttr !== 'false'; 
 } 
 if (this.ignoreInvisible) { 
 rect = el.getBoundingClientRect(); 
 return !rect.width && !rect.height; 
 } 
 else { 
 return false; 
 } 
}; 
/** 
 * Parse attributes of a DOM element to 
 * get an object of {attributeName => attributeValue} 
 * 
 * @param {object} element DOM element to parse 
 * @return {object} Object of attributes 
 */ 
Vivus.prototype.parseAttr = function (element) { 
 var attr, output = {}; 
 if (element && element.attributes) { 
 for (var i = 0; i < element.attributes.length; i++) { 
 attr = element.attributes[i]; 
 output[attr.name] = attr.value; 
 } 
 } 
 return output; 
}; 
/** 
 * Reply if an element is in the page viewport 
 * 
 * @param {object} el Element to observe 
 * @param {number} h Percentage of height 
 * @return {boolean} 
 */ 
Vivus.prototype.isInViewport = function (el, h) { 
 var scrolled = this.scrollY(), 
 viewed = scrolled + this.getViewportH(), 
 elBCR = el.getBoundingClientRect(), 
 elHeight = elBCR.height, 
 elTop = scrolled + elBCR.top, 
 elBottom = elTop + elHeight; 
 // if 0, the element is considered in the viewport as soon as it enters. 
 // if 1, the element is considered in the viewport only when it's fully inside 
 // value in percentage (1 >= h >= 0) 
 h = h || 0; 
 return (elTop + elHeight * h) <= viewed && (elBottom) >= scrolled; 
}; 
/** 
 * Alias for document element 
 * 
 * @type {DOMelement} 
 */ 
Vivus.prototype.docElem = window.document.documentElement; 
/** 
 * Get the viewport height in pixels 
 * 
 * @return {integer} Viewport height 
 */ 
Vivus.prototype.getViewportH = function () { 
 var client = this.docElem.clientHeight, 
 inner = window.innerHeight; 
 if (client < inner) { 
 return inner; 
 } 
 else { 
 return client; 
 } 
}; 
/** 
 * Get the page Y offset 
 * 
 * @return {integer} Page Y offset 
 */ 
Vivus.prototype.scrollY = function () { 
 return window.pageYOffset || this.docElem.scrollTop; 
}; 
/** 
 * Alias for `requestAnimationFrame` or 
 * `setTimeout` function for deprecated browsers. 
 * 
 */ 
requestAnimFrame = (function () { 
 return ( 
 window.requestAnimationFrame || 
 window.webkitRequestAnimationFrame || 
 window.mozRequestAnimationFrame || 
 window.oRequestAnimationFrame || 
 window.msRequestAnimationFrame || 
 function(/* function */ callback){ 
 return window.setTimeout(callback, 1000 / 60); 
 } 
 ); 
})(); 
/** 
 * Alias for `cancelAnimationFrame` or 
 * `cancelTimeout` function for deprecated browsers. 
 * 
 */ 
cancelAnimFrame = (function () { 
 return ( 
 window.cancelAnimationFrame || 
 window.webkitCancelAnimationFrame || 
 window.mozCancelAnimationFrame || 
 window.oCancelAnimationFrame || 
 window.msCancelAnimationFrame || 
 function(id){ 
 return window.clearTimeout(id); 
 } 
 ); 
})(); 
/** 
 * Parse string to integer. 
 * If the number is not positive or null 
 * the method will return the default value 
 * or 0 if undefined 
 * 
 * @param {string} value String to parse 
 * @param {*} defaultValue Value to return if the result parsed is invalid 
 * @return {number} 
 * 
 */ 
parsePositiveInt = function (value, defaultValue) { 
 var output = parseInt(value, 10); 
 return (output >= 0) ? output : defaultValue; 
}; 
 if (typeof define === 'function' && define.amd) { 
 // AMD. Register as an anonymous module. 
 define([], function() { 
 return Vivus; 
 }); 
 } else if (typeof exports === 'object') { 
 // Node. Does not work with strict CommonJS, but 
 // only CommonJS-like environments that support module.exports, 
 // like Node. 
 module.exports = Vivus; 
 } else { 
 // Browser globals 
 window.Vivus = Vivus; 
 } 
}(window, document)); 

总结

以上所述是小编给大家介绍的SVG动画vivus.js库使用小结(实例代码),希望对大家有所帮助,如果大家有任何疑问请给我留言,小编会及时回复大家的。在此也非常感谢大家对脚本之家网站的支持!

svg 动画 vivus.js