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pygame游戏之旅 添加游戏介绍

更新时间:2020-06-12 17:06:01 作者:startmvc
本文为大家分享了pygame游戏之旅的第9篇,供大家参考,具体内容如下在游戏开始之前定义

本文为大家分享了pygame游戏之旅的第9篇,供大家参考,具体内容如下

在游戏开始之前定义一个函数,用来显示游戏介绍:


def game_intro():
 intro = True
 while intro:
 for event in pygame.event.get():
 print(event)
 if event.type == pygame.QUIT:
 pygame.quit()
 quit()
 gameDisplay.fill(white)
 largeText = pygame.font.Font('freesansbold.ttf',115)
 TextSurf, TextRect = text_objects('A bit Racey', largeText)
 TextRect.center = ((display_width/2),(display_height/2))
 gameDisplay.blit(TextSurf, TextRect)
 pygame.display.update()
 clock.tick(15)

全部代码:


import pygame
import time
import random
 
pygame.init()
 
white = (255,255,255)
black = (0,0,0)
 
car_width = 100
 
display_width = 800
display_height = 600
 
 
gameDisplay = pygame.display.set_mode( (display_width,display_height) )
pygame.display.set_caption('A bit Racey')
clock = pygame.time.Clock()
 
carImg = pygame.image.load('car.png')
 
def things_dodged(count):
 font = pygame.font.SysFont(None, 25)
 text = font.render("Dodged:"+str(count), True, black)
 gameDisplay.blit(text,(0,0))
 
def things(thingx, thingy, thingw, thingh, color):
 pygame.draw.rect(gameDisplay, color, [thingx, thingy, thingw, thingh])
 
 
 
def car(x, y):
 gameDisplay.blit(carImg, (x,y))
 
 
def text_objects(text, font):
 textSurface = font.render(text, True, black)
 return textSurface, textSurface.get_rect()
 
def message_diaplay(text):
 largeText = pygame.font.Font('freesansbold.ttf',115)
 TextSurf, TextRect = text_objects(text, largeText)
 TextRect.center = ((display_width/2),(display_height/2))
 gameDisplay.blit(TextSurf, TextRect)
 pygame.display.update()
 time.sleep(2)
 game_loop()
 
def crash():
 message_diaplay('You Crashed')
 
def game_intro():
 intro = True
 while intro:
 for event in pygame.event.get():
 print(event)
 if event.type == pygame.QUIT:
 pygame.quit()
 quit()
 gameDisplay.fill(white)
 largeText = pygame.font.Font('freesansbold.ttf',115)
 TextSurf, TextRect = text_objects('A bit Racey', largeText)
 TextRect.center = ((display_width/2),(display_height/2))
 gameDisplay.blit(TextSurf, TextRect)
 pygame.display.update()
 clock.tick(15)
 
def game_loop():
 x = display_width * 0.45
 y = display_height * 0.8
 x_change = 0
 
 dodged = 0
 
 gameExit = False
 
 thing_startx = random.randrange(0, display_width)
 thing_starty = -600
 thing_speed = 7
 thing_width = 100
 thing_height = 100
 
 while not gameExit:
 for event in pygame.event.get():
 if event.type == pygame.QUIT:
 pygame.quit()
 quit()
 if event.type == pygame.KEYDOWN:
 if event.key == pygame.K_LEFT:
 x_change = -5
 elif event.key == pygame.K_RIGHT:
 x_change = 5
 if event.type == pygame.KEYUP:
 if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT:
 x_change = 0
 print(event)
 x += x_change
 gameDisplay.fill(white)
 
 things(thing_startx, thing_starty, thing_width, thing_height, black)
 thing_starty += thing_speed
 
 car(x,y)
 things_dodged(dodged)
 if x > display_width - car_width or x < 0:
 gameExit = True
 if thing_starty > display_height:
 thing_starty = 0 - thing_height
 thing_startx = random.randrange(0, display_width)
 dodged += 1
 thing_speed += 1
 thing_width += (dodged * 1.2)
 if y < thing_starty + thing_height:
 print('y crossover')
 if x > thing_startx and x < thing_startx + thing_width or x + car_width > thing_startx and x + car_width < thing_startx + thing_width:
 print('x crossover')
 crash()
 pygame.display.update()
 clock.tick(60)
#crash()
game_intro()
game_loop()
pygame.quit()
quit()

结果图:

pygame添加游戏介绍

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持脚本之家。<

pygame添加游戏介绍 pygame游戏介绍 pygame添加介绍