本文实例为大家分享了js掷骰子小游戏的具体代码,供大家参考,具体内容如下因为这次作
本文实例为大家分享了js掷骰子小游戏的具体代码,供大家参考,具体内容如下
因为这次作业是第一个实验,比较简单,但是要求面向对象来做,而我这个时候又刚好在学JS,JS来做骰子游戏即有前端了,又省了后台处理,代码量会比用JAVA来做少了非常非常多。考虑到这种实验实在不想浪费时间去用JAVA写,于是有了一下JS实现的版本。但是大家都知道JS的面向对象其实是伪面向对象。我感觉并不好用,因为用句柄的方式无法传值,你封装成对象了还得拆出来成为过程(单一方法)来用。
版本1: (没有用面向对象)
<!DOCTYPE>
<html>
<head>
<title>掷骰子游戏 author:SenDog</title>
<meta charset="UTF-8">
<script>
var leftX = 150;
var topY = 100;
var diceX = 80;
var diceY = 80;
var dotR = 4;
var count = 0;
var lastNum = 0;
var flag = false;
function clickMe() {
count = 0;
if(flag) {
return false;
}
flag = true;
var ctx = document.getElementById("canvas").getContext('2d');
ctx.beginPath();
// ctx.strokeRect(leftX,topY,diceX,diceY);//绘制矩形 加粗
//ctx.strokeRect(leftX+150,topY,diceX,diceY);
setTimeout(function(){
random(ctx);},200);
}
function drawDice(ctx,randomNum,randomNum2) {//绘制 骰子 123456的点数
ctx.clearRect(leftX,topY,diceX,diceY);
switch(randomNum) {
case 1:
draw1();
break;
case 2:
draw2();
break;
case 3:
draw3();
break;
case 4:
draw4();
break;
case 5:
draw5();
break;
case 6:
draw6();
break;
}
ctx.clearRect(leftX+150,topY,diceX,diceY);
switch(randomNum2) {
case 1:
draw11();
break;
case 2:
draw22();
break;
case 3:
draw33();
break;
case 4:
draw44();
break;
case 5:
draw55();
break;
case 6:
draw66();
break;
}
count++;
if(count>=20) {
if(randomNum+randomNum2==7) {
alert("骰子1:"+randomNum+",骰子2:"+randomNum2+"总和为7您赢了");
}
else {
alert("骰子1:"+randomNum+";骰子2:"+randomNum2);
}
flag = false;
return false;
} else {
setTimeout(function(){
random(ctx);
},200-count);
}
}
function random(ctx) {//生成骰子点数,如果和上一步的点数相同重新生成点数,并绘制
var randomNum = Math.floor(Math.random()*6)+1;
var randomNum2 = Math.floor(Math.random()*6)+1;
if(randomNum == lastNum) {
random(ctx);
} else {
lastNum = randomNum;
drawDice(ctx,randomNum,randomNum2);
}
}
function commonDraw(ctx,dotX,dotY) {
ctx.beginPath();
ctx.arc(dotX,dotY,dotR,0,2*Math.PI,false);
ctx.stroke();
ctx.fill();
}
function draw1() {
var ctx = document.getElementById("canvas").getContext('2d');
ctx.fillStyle="#0000ff";
var dotX = leftX+diceX/2;
var dotY = topY+diceY/2;
commonDraw(ctx,dotX,dotY);
}
function draw2() {
var ctx = document.getElementById("canvas").getContext('2d');
ctx.fillStyle="#99FF66";
var dotX = leftX+4*dotR;
var dotY = topY+4*dotR;
commonDraw(ctx,dotX,dotY);
var dotX = leftX+diceX-4*dotR;
var dotY = topY+diceY-4*dotR;
commonDraw(ctx,dotX,dotY);
}
function draw3() {
draw1();
draw2();
}
function draw4() {
draw2();
var ctx = document.getElementById("canvas").getContext('2d');
ctx.fillStyle="#99CC00";
var dotX = leftX+diceX-4*dotR;
var dotY = topY+4*dotR;
commonDraw(ctx,dotX,dotY);
var dotX = leftX+4*dotR;
var dotY = topY+diceY-4*dotR;
commonDraw(ctx,dotX,dotY);
}
function draw5(){
draw1();
draw4();
}
function draw6(){
var ctx = document.getElementById("canvas").getContext('2d');
ctx.fillStyle="#996633";
var dotX = leftX+4*dotR;
var dotY = topY+diceY/2
commonDraw(ctx,dotX,dotY);
var dotX = leftX+diceY-4*dotR;
commonDraw(ctx,dotX,dotY);
draw4();
}
/* -------------骰子2----------------*/
function draw11() {
var ctx = document.getElementById("canvas").getContext('2d');
ctx.fillStyle="#0000ff";
var dotX = leftX+diceX/2+150;
var dotY = topY+diceY/2;
commonDraw(ctx,dotX,dotY);
}
function draw22() {
var ctx = document.getElementById("canvas").getContext('2d');
ctx.fillStyle="#99FF66";
var dotX = leftX+4*dotR+150;
var dotY = topY+4*dotR;
commonDraw(ctx,dotX,dotY);
var dotX = leftX+diceX-4*dotR+150;
var dotY = topY+diceY-4*dotR;
commonDraw(ctx,dotX,dotY);
}
function draw33() {
draw11();
draw22();
}
function draw44() {
draw22();
var ctx = document.getElementById("canvas").getContext('2d');
ctx.fillStyle="#99CC00";
var dotX = leftX+diceX-4*dotR+150;
var dotY = topY+4*dotR;
commonDraw(ctx,dotX,dotY);
var dotX = leftX+4*dotR+150;
var dotY = topY+diceY-4*dotR;
commonDraw(ctx,dotX,dotY);
}
function draw55(){
draw11();
draw44();
}
function draw66(){
var ctx = document.getElementById("canvas").getContext('2d');
ctx.fillStyle="#996633";
var dotX = leftX+150+4*dotR;
var dotY = topY+diceY/2
commonDraw(ctx,dotX,dotY);
var dotX = leftX+150+diceY-4*dotR;
commonDraw(ctx,dotX,dotY);
draw44();
}
function init() {
var ctx = document.getElementById("canvas").getContext('2d');
ctx.beginPath();
ctx.strokeRect(leftX,topY,diceX,diceY);//绘制灰色框框 第一个骰子
ctx.strokeRect(leftX+150,topY,diceX,diceY);//第二个骰子的灰色框框
ctx.stroke();
draw6();
draw66();
}
</script>
</head>
<body οnlοad="init();">
<canvas id="canvas" width="600" height="300" style="background-color:#CCFFCC">
your brower is not support html5
</canvas>
<input type="button" value="开始" οnclick="clickMe();"/>
</body>
</html>
版本2,面向对象。但是JS真的很不适合面向对象,这只是伪装面向对象。
输入用户名后, 会吧用户的姓名和摇出的点数和存入cookie中。 cookie只会保存对应用户最高的点数合。如果摇出更高的点数合,旧的就会被替换掉。通过查询按钮可以查询任意姓名的最高点数合记录。
<!DOCTYPE html>
<html>
<head lang="en">
<meta charset="UTF-8">
<title>author:senDog 掷骰子游戏</title>
</head>
<body>
请输入用户姓名:<input id="userName1" type="text" >
<button id="btn" > play </button>
查询用户最高成绩<button id="btn2" >查询 </button>
<script language="JavaScript" type="text/javascript">
/*封装骰子类*/
function shaizi(){
var num = parseInt(1+Math.random()*5);
return{
"getNum":function(){
return num;
},
"alertNum":function(){
alert("骰子点数:"+num);
}
};
}
var s1 = new shaizi();
var s2 = new shaizi();
var x = document.getElementById("btn");
x.addEventListener("click",s1.alertNum);
x.addEventListener("click",s2.alertNum);
/*封装cookie类*/
function cookie(){
return{
/*把总点数存入客户端浏览器cookie,并设置每次关闭浏览器cookie消失*/
"addCookie":function(userName,num3){
var str = userName + "=" + escape(num3);
document.cookie = str;
//alert("str:"+str);
},
"getCookie":function(userName){//获取指定名称的cookie的值
var strCookie=document.cookie;
var arrCookie=strCookie.split("; ");
for(var i=0;i<arrCookie.length;i++){
var arr=arrCookie[i].split("=");
if(arr[0]==userName)return arr[1];
}
return "";
}
}
}
var ck = new cookie();
/*记录用户最高总点数,存入cookie,然后可以通过查询用户名查出用户最高点数的记录*/
function readName(){
userName1 = document.getElementById("userName1").value;
}
function ckSet(){
var num1=s1.getNum();
var num2 = s2.getNum();
num3 = num1+num2;
var n = ck.getCookie(userName1);
if(n!=null && n<num3) ck.addCookie(userName1,num3);
}
function ckGetName(){
// var userName1 = document.getElementById("userName1").value;
alert("username:"+userName1);
}
function ckGetNum(){
//var userName1 = document.getElementById("userName1").value;
var num=ck.getCookie(userName1);
alert("用户最高总点数:"+num);
}
x.addEventListener("click",readName);
x.addEventListener("click",ckSet);
x.addEventListener("click",ckGetName);
x.addEventListener("click",ckGetNum);
var y = document.getElementById("btn2");
y.addEventListener("click",readName);
y.addEventListener("click",ckGetName);
y.addEventListener("click",ckGetNum);
</script>
</body>
</html>
把代码复制到到TXT文档,后缀改为html即可运行。
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持脚本之家。
js 掷骰子