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Python基于pygame实现单机版五子棋对战

更新时间:2020-08-16 07:48:01 作者:startmvc
python实现的五子棋,能够自动判断输赢,没有是实现电脑对战功能源码下载:pygame五子棋#1

python实现的五子棋,能够自动判断输赢,没有是实现电脑对战功能

源码下载:pygame五子棋


# 1、引入pygame 和 pygame.locals
import pygame
from pygame.locals import *
import time
import sys
 
initChessList = []
initRole = 1 # 代表白子下 2:代表当前是黑子下
resultFlag = 0
userFlag = True
 
class StornPoint():
 def __init__(self, x, y, value = 0):
 '''
 :param x: 代表x轴坐标
 :param y: 代表y轴坐标
 :param value: 当前坐标点的棋子:0:没有棋子 1:白子 2:黑子
 '''
 self.x = x
 self.y = y
 self.value = value
 pass
 
 
def initChessSquare(x, y):
 '''
 初始化棋盘的坐标
 :param x:
 :param y:
 :return:
 '''
 # 使用二维列表保存了棋盘是的坐标系,和每个落子点的数值
 for i in range(15): # 每一行的交叉点坐标
 rowList = []
 for j in range(15): # 每一列的交叉点坐标
 pointX = x + j*40
 pointY = y + i*40
 # value = 0
 sp = StornPoint(pointX, pointY, 0)
 rowList.append(sp)
 pass
 initChessList.append(rowList)
 pass
 
# 处理事件
def eventHandler():
 global userFlag
 '''
 监听各种事件
 :return:
 '''
 for event in pygame.event.get():
 
 global initRole
 # 监听点积退出按钮事件
 if event.type == QUIT:
 pygame.quit()
 sys.exit()
 pass
 # 监听鼠标点积事件
 if event.type == MOUSEBUTTONDOWN:
 x, y = pygame.mouse.get_pos() #
 print((x, y))
 i = j = 0
 for temp in initChessList:
 for point in temp:
 if x >= point.x - 15 and x <= point.x + 15 \
 and y >= point.y - 15 and y <= point.y + 15:
 # 当前区域没有棋子,并且是白子下
 if point.value == 0 and initRole == 1 and userFlag:
 point.value = 1
 judgeResult(i, j, 1)
 initRole = 2 # 切换棋子颜色
 pass
 elif point.value == 0 and initRole == 2 and userFlag:
 point.value = 2
 judgeResult(i, j, 2)
 initRole = 1 # 切换棋子颜色
 pass
 break
 pass
 j += 1
 pass
 i += 1
 j = 0
 pass
 pass
 
 pass
 
# 判断输赢函数
def judgeResult(i, j, value):
 global resultFlag
 
 flag = False # 用于判断是否已经判决出输赢
 for x in range(j - 4, j + 5): # 水平方向有没有出现5连
 if x >= 0 and x + 4 < 15 :
 if initChessList[i][x].value == value and \
 initChessList[i][x + 1].value == value and \
 initChessList[i][x + 2].value == value and \
 initChessList[i][x + 3].value == value and \
 initChessList[i][x + 4].value == value :
 flag = True
 break
 pass
 for x in range(i - 4, i + 5): # 垂直方向有没有出现5连
 if x >= 0 and x + 4 < 15:
 if initChessList[x][j].value == value and \
 initChessList[x + 1][j].value == value and \
 initChessList[x + 2][j].value == value and \
 initChessList[x + 3][j].value == value and \
 initChessList[x + 4][j].value == value:
 flag = True
 break
 pass
 
 # 判断东北方向的对角线是否出现了5连
 for x, y in zip(range(j + 4, j - 5, -1), range(i - 4, i + 5)):
 if x >= 0 and x+4 < 15 and y + 4 >= 0 and y < 15:
 if initChessList[y][x].value == value and \
 initChessList[y - 1][x + 1].value == value and \
 initChessList[y - 2][x + 2].value == value and \
 initChessList[y - 3][x + 3].value == value and \
 initChessList[y - 4][x + 4].value == value:
 flag = True
 break
 pass
 pass
 pass
 
 # 判断西北方向的对角是否出现了五连
 for x, y in zip(range(j - 4, j + 5), range(i - 4, i + 5)):
 if x >= 0 and x + 4 < 15 and y >= 0 and y + 4 < 15:
 if initChessList[y][x].value == value and \
 initChessList[y + 1][x + 1].value == value and \
 initChessList[y + 2][x + 2].value == value and \
 initChessList[y + 3][x + 3].value == value and \
 initChessList[y + 4][x + 4].value == value:
 flag = True
 break
 pass
 pass
 pass
 
 if flag:
 resultFlag = value
 pass
 pass
 
# 加载素材
def main():
 global resultFlag, initChessList
 initChessSquare(27, 27) # 初始化棋牌
 pygame.init() # 初始化游戏环境
 # 创建游戏窗口
 screen = pygame.display.set_mode((620,620), 0, 0) # 第一个参数是元组:窗口的长和宽
 # 添加游戏标题
 pygame.display.set_caption("五子棋小游戏")
 # 图片的加载
 background = pygame.image.load('images/bg.png')
 blackStorn = pygame.image.load('images/storn_black.png')
 whiteStorn = pygame.image.load('images/storn_white.png')
 winStornW = pygame.image.load('images/white.png')
 winStornB = pygame.image.load('images/black.png')
 rect = blackStorn.get_rect()
 
 while True:
 screen.blit(background, (0, 0))
 # 更新棋盘棋子
 for temp in initChessList:
 for point in temp:
 if point.value == 1:
 screen.blit(whiteStorn, (point.x - 18, point.y - 18))
 pass
 elif point.value == 2:
 screen.blit(blackStorn, (point.x - 18, point.y - 18))
 pass
 pass
 pass
 # 如果已经判决出输赢
 if resultFlag > 0:
 initChessList = [] # 清空棋盘
 initChessSquare(27, 27) # 重新初始化棋盘
 if resultFlag == 1:
 screen.blit(winStornW, (50,100))
 else:
 screen.blit(winStornB, (50,100))
 pass
 pygame.display.update()
 
 if resultFlag >0:
 time.sleep(3)
 resultFlag = 0
 pass
 eventHandler()
 pass
 
 pass
 
if __name__ == "__main__":
 main()
 pass

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持脚本之家。

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