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JavaScript+HTML5 canvas实现放大镜效果完整示例

更新时间:2020-08-26 23:36:01 作者:startmvc
本文实例讲述了JavaScript+HTML5canvas实现放大镜效果。分享给大家供大家参考,具体如下:效

本文实例讲述了JavaScript+HTML5 canvas实现放大镜效果。分享给大家供大家参考,具体如下:

效果:


<!DOCTYPE html>
<html>
<head lang="en">
 <meta charset="UTF-8">
 <title>www.jb51.net canvas放大镜</title>
 <style>
 #copycanvas {
 border: 1px solid #000;
 display: none;
 }
 #square {
 width: 90px;
 height: 90px;
 background-color: #cc3;
 border: 1px solid #f00;
 opacity: 0.5;
 position: absolute;
 z-index: 999;
 display: none;
 cursor: crosshair;
 }
 </style>
</head>
<body>
<canvas id="canvas" width="450" height="676"></canvas>
<canvas id="copycanvas" width="300" height="300"></canvas>
<div id="square"></div>
<script>
 var canvas = document.getElementById('canvas'), //获取canvas对象
 context = canvas.getContext('2d'), //获取上下文
 copycanvas = document.getElementById('copycanvas'), //获取copycanvas
 copycontext = copycanvas.getContext('2d'),
 square = document.getElementById('square'), //获取透明框
 squaredata = {}, //用来保存选择框数据
 box = canvas.getBoundingClientRect();
 //getBoundingClientRect方法可以获取元素上、下、左、右分别相对浏览器的坐标位置
 //创建图像对象,并加载
 image = new Image();
 image.src = "3.jpg";
 image.onload = function(){
 context.drawImage(image,0,0,canvas.width,canvas.height);
 };
 canvas.onmouseover = function(e){
 var x = e.clientX, //获取鼠标实时坐标
 y = e.clientY;
 createSquare(x,y); //保存透明选择框属性
 };
 window.onmousemove = function(e){
 var x = e.clientX,
 y = e.clientY;
 //判断鼠标是否移出canvas
 if(x >= canvas.offsetLeft && x <= canvas.offsetLeft + canvas.width &&
 y >= canvas.offsetTop && y <= canvas.offsetTop + canvas.height){
 createSquare(x,y);
 }else{
 hideSquare();
 hideCanvas();
 }
 }
 function showSquare(){
 square.style.display = 'block';
 }
 function hideSquare(){
 square.style.display = 'none';
 }
 function showCanvas(){
 copycanvas.style.display = "inline";
 }
 function hideCanvas(){
 copycanvas.style.display = "none";
 }
 function createSquare(x,y){
 //控制选择框不移动出canvas
 x = x - 45 < canvas.offsetLeft ? canvas.offsetLeft:x - 45;
 y = y - 45 < canvas.offsetTop ? canvas.offsetTop:y - 45;
 x = x + 90 < box.right ? x:box.right - 90;
 y = y + 90 < box.bottom ? y:box.bottom - 90;
 squaredata.left = x;
 squaredata.top = y;
 moveSquare(x,y);
 }
 function moveSquare(x,y){
 square.style.left = x + "px";
 square.style.top = y + "px";
 showCanvas();
 showSquare();
 copy();
 }
 function copy(){
 copycontext.drawImage(
 canvas,
 squaredata.left - box.left,
 squaredata.top - box.top,
 90,
 90,
 0,
 0,
 copycanvas.width,
 copycanvas.height
 );
 }
</script>
</body>
</html>

感兴趣的朋友可使用在线HTML/CSS/JavaScript代码运行工具:http://tools.jb51.net/code/HtmlJsRun测试一下运行效果。

JavaScript HTML5 canvas 放大镜