JavaScript

超轻量级php框架startmvc

js实现贪吃蛇小游戏

更新时间:2020-09-20 02:18:01 作者:startmvc
本文实例为大家分享了js实现贪吃蛇小游戏的具体代码,供大家参考,具体内容如下index.html

本文实例为大家分享了js实现贪吃蛇小游戏的具体代码,供大家参考,具体内容如下

index.html


<!DOCTYPE html>
<html lang="en">
<head>
 <meta charset="UTF-8">
 <meta name="viewport" content="width=device-width, initial-scale=1.0">
 <meta http-equiv="X-UA-Compatible" content="ie=edge">
 <title>贪吃蛇</title>
 <link rel="stylesheet" href="style.css" >
</head>
<body>
 <div id="game">
 <div id="explain">
 <div>操作WASD 空格开始/暂停 R重新开始</div>
 <div>当前分数:<span id="grade">0</span>分</div>
 </div>
 <canvas id="snakegame" width="500" height="500">
 </canvas>
 </div>
 <script type="text/javascript" src="main.js" charset="UTF-8"></script>
</body>
</html>

style.css


*{
 padding: 0;
 margin: 0;
}
#game {
 width: 500px;
 margin: auto;
}
#explain {
 width: 500px;
}
#explain div{
 width: 500px;
 height: 30px;
}
#snakegame {
 background: green;
}

main.js


/**
 * el 挂载的元素
 * attribute 贪吃蛇的属性
 */
class Game {
 constructor (el, attribute) {
 this.el = document.getElementById(el);
 // 获取画布的宽高
 this.el.elW = parseInt(window.getComputedStyle(this.el).width);
 this.el.elH = parseInt(window.getComputedStyle(this.el).height);
 this.init(attribute);
 this.keyListening();
 }
 // 初始化
 init(attribute) {
 this.attribute = {
 color: "red", // 颜色
 direction: "rigth", // 移动方向
 state: "pause", // 状态 run pause end
 grade: 0, // 分数
 body: [{x: 20, y: 0}, {x: 0, y: 0}], // 贪吃蛇身体
 wh: 20, // 矩形的宽高
 speed: 200 // 速度
 };
 if (attribute) {
 this.newAttribute = attribute;
 Object.keys(attribute).forEach(key => {
 this.attribute[key] = attribute[key];
 });
 }
 this.food ={
 x: 0,
 y: 0,
 color: 'red'
 }
 this.draw();
 this.foodDraw();
 }
 // 绘制贪吃蛇
 draw() {
 let el = this.el;
 let { body, wh, color } = this.attribute;
 // 确定浏览器是否支持canvans元素
 if (el.getContext) {
 let context = snakegame.getContext("2d");
 context.fillStyle = color;
 body.forEach( key => {
 context.fillRect(key.x, key.y, wh, wh);
 });
 }
 }
 // 随机生成食物
 foodDraw() {
 let el = this.el, wh = this.attribute.wh;
 this.food.x = Math.floor(Math.random()*(el.elW - wh)),
 this.food.y = Math.floor(Math.random()*(el.elH - wh));
 while (this.isOverlap()) {
 this.food.x = Math.floor(Math.random()*(el.elW - wh)),
 this.food.y = Math.floor(Math.random()*(el.elH - wh));
 }
 if (el.getContext) {
 let context = snakegame.getContext("2d");
 context.fillStyle = this.food.color;
 context.fillRect(this.food.x, this.food.y, wh, wh);
 }
 }
 // 判断食物是否与贪吃蛇的身体重叠
 isOverlap() {
 let { wh } = this.attribute;
 let food = this.food;
 let flag = false;
 function isIn(key, x, y) {
 if (key.x <= x && key.x + wh >= x && key.y <= y && key.y + wh >= y) {
 return true;
 } else {
 return false;
 }
 }
 this.attribute.body.forEach(key => {
 // 食物的上下左右四个点一个点在贪吃蛇的身体内就判断为重叠
 if (isIn(key, food.x, food.y) || isIn(key, food.x, food.y + wh) || isIn(key, food.x + wh, food.y) || isIn(key, food.x + wh, food.y + wh)) {
 flag = true;
 }
 });
 return flag;
 }
 // 清除图形
 clear(x, y, width, height) {
 // 确定浏览器是否支持canvans元素
 if (this.el.getContext) {
 let context = snakegame.getContext("2d");
 context.clearRect(x, y, width, height);
 }
 }
 // 游戏状态更新
 updateState(state) {
 this.attribute.state = state;
 if (state === "run") {
 this.run();
 } 
 }
 // 游戏线程
 run() {
 let { body, wh, speed} = this.attribute;
 let time = setInterval(() => {
 // 判断游戏线程是否在运行
 if (this.attribute.state !== 'run') {
 clearInterval(time);
 }
 let obj = {};
 switch(this.attribute.direction) {
 case 'left':
 obj['x'] = body[0].x - wh;
 obj['y'] = body[0].y;
 break;
 case 'rigth':
 obj['x'] = body[0].x + wh;
 obj['y'] = body[0].y;
 break;
 case 'up':
 obj['x'] = body[0].x;
 obj['y'] = body[0].y - wh;
 break;
 case 'down':
 obj['x'] = body[0].x;
 obj['y'] = body[0].y + wh;
 break;
 }
 body.unshift(obj);
 // 判断是否吃到食物 
 if (this.isOverlap()) {
 this.clear(this.food.x, this.food.y, wh, wh);
 this.attribute.grade++; 
 this.foodDraw();
 this.draw();
 } else {
 if (this.end()) {
 alert("游戏结束");
 this.updateState('end');
 clearInterval(time);
 } else {
 let item = body.pop();
 this.clear(item.x, item.y, wh, wh);
 this.draw();
 }
 }
 }, speed);
 }
 // 键盘事件监听
 keyListening() {
 document.onkeydown = (event) => {
 let e = event || window.event || arguments.callee.caller.arguments[0];
 if (e && e.keyCode === 87 && this.attribute.direction !== 'down') { // 按下W
 this.attribute.direction = 'up';
 }
 if (e && e.keyCode === 65 && this.attribute.direction !== 'rigth') { // 按下A
 this.attribute.direction = 'left';
 }
 if (e && e.keyCode === 68 && this.attribute.direction !== 'left') { // 按下D
 this.attribute.direction = 'rigth';
 }
 if (e && e.keyCode === 83 && this.attribute.direction !== 'up') { // 按下W
 this.attribute.direction = 'down';
 }
 if (e && e.keyCode === 32) { // 按下空格 
 let state;
 if (this.attribute.state === 'pause') {
 state = 'run';
 } 
 if (this.attribute.state === 'run') {
 state = 'pause';
 }
 this.updateState(state);
 }
 if (e && e.keyCode === 82) { // 按下R键
 this.reStart();
 }
 } 
 }
 // 是否死亡
 end() {
 let body = [...this.attribute.body];
 let obj = body.shift();
 let flag = false;
 if (obj.x < 0 || obj.x >= this.el.elW || obj.y < 0 || obj.y >= this.el.elH) {
 flag = true;
 }
 body.forEach(key => {
 if (key.x === obj.x && key.y === obj.y) {
 flag = true;
 }
 });
 return flag;
 }
 // 重新开始
 reStart() {
 // 清除整个画布
 this.clear(0, 0, this.el.elW, this.el.elH);
 // 重新开始
 this.init(this.newAttribute);
 }
}
let game = new Game("snakegame", {color: "yellow"});
let grade = document.getElementById("grade");
let oldGrade = game.attribute.grade;
setInterval(() => {
 if (oldGrade !== game.attribute.grade) {
 oldGrade = game.attribute.grade;
 grade.innerText = game.attribute.grade;
 }
})

截图

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持脚本之家。

js 贪吃蛇